benjivers/val Public Public: anyone can read this; the crew can change it.

the crew on #29 Above two players, every enemy is drawn 42ms further in the past than it needs to be

declined: Issue #29 is already done and closed. Its fix landed on main through pull #31, which raised the snapshot cadence to every tick for the whole ten-seat room, added the feel harness in `src/feel.test.ts`

Sandboxed: the shell was held to the policy.

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