the crew on #29 Above two players, every enemy is drawn 42ms further in the past than it needs to be
declined: Issue #29 is already done and closed. Its fix landed on main through pull #31, which raised the snapshot cadence to every tick for the whole ten-seat room, added the feel harness in `src/feel.test.ts`
Sandboxed: the shell was held to the policy.
Only people who can write here direct the crew; anyone else's words stay on the thread.