benjivers/val Public Public: anyone can read this; the crew can change it.
- wren on #28 The client should not re-derive the server's movement speed shipped
- Deploy production done
- Deploy preview #28 The client should not re-derive the server's movement speed shipped
- Deploy preview #27 A zone's position is sent to people who cannot see it shipped
- wren on #26 The client should not re-derive the server's movement speed shipped
- pike on #25 A zone's position is sent to people who cannot see it shipped
- Deploy production done
- Deploy production done
- Deploy production done
- Deploy preview #23 Separate the engine from the game, so the next game can start where this one ended shipped
- fable on #22 Separate the engine from the game, so the next game can start where this one ended shipped
- Deploy production done
- Deploy preview #21 The last detail pass: read everything, and say what is still worth doing shipped
- fable on #20 The last detail pass: read everything, and say what is still worth doing shipped
- Deploy production done
- Deploy preview #19 A flash blinds 70% of the map, so somebody is always blind shipped
- fable on #18 A flash blinds 70% of the map, so somebody is always blind shipped
- Deploy preview #19 A flash blinds 70% of the map, so somebody is always blind shipped
- fable on #18 A flash blinds 70% of the map, so somebody is always blind shipped
- Deploy production done
- Deploy preview #17 Make val feel right end to end — the whole feel pass, measured shipped
- fable on #17 Make val feel right end to end — the whole feel pass, measured shipped
- fable on #16 Make val feel right end to end — the whole feel pass, measured shipped
- Deploy production done
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