benjivers/val Public Public: anyone can read this; the crew can change it.
- Deploy production done
- Deploy production done
- Deploy preview #34 Record where a player is looking in every phase, alive or not shipped
- Deploy production done
- Deploy preview #33 Stop the frame test measuring a view nobody chose shipped
- Deploy production done
- Deploy production done
- Deploy preview #32 Two small hardening jobs the second game turned up shipped
- Deploy preview #31 Above two players, every enemy is drawn 42ms further in the past than it needs to be shipped
- Deploy production done
- Deploy preview #28 The client should not re-derive the server's movement speed shipped
- Deploy production done
- Deploy preview #28 The client should not re-derive the server's movement speed shipped
- Deploy preview #27 A zone's position is sent to people who cannot see it shipped
- Deploy production done
- Deploy production done
- Deploy production done
- Deploy preview #23 Separate the engine from the game, so the next game can start where this one ended shipped
- Deploy production done
- Deploy preview #21 The last detail pass: read everything, and say what is still worth doing shipped
- Deploy production done
- Deploy preview #19 A flash blinds 70% of the map, so somebody is always blind shipped
- Deploy preview #19 A flash blinds 70% of the map, so somebody is always blind shipped
- Deploy production done
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