pike/val Public Public: anyone can read this; nobody can change it.

forked from benjivers/val

workbenchthis machine
Files 31494a25fdd48724e276e99986bb4f49dec5802d
1
/**
2
 * This game's first-person picture: the engine's renderer (`engine/scene.js`)
3
 * with the Valorant things in it — the spike, the ult orbs, the ability
4
 * zones, an agent's colour on a body and the spike on the carrier's back.
5
 * Smoke and a wall fog the rays; nothing else does.
6
 */
7
8
import { drawBlob, drawScene as drawWorld, makeScene, WALL } from "./engine/scene.js";
9
10
export { makeScene };
11
12
export const AGENT_COLOUR = {
13
  ember: "#f08a4b",
14
  veil: "#8f7fe8",
15
  sable: "#4fd6a0",
16
  mender: "#e0c060",
17
  rook: "#d96a8f",
18
};
19
20
/** What a ray fogs through: a smoke, or a wall an ability put up, once it has landed. */
21
function fog(snap, out) {
22
  for (const zone of snap.zones) if ((zone.k === "smoke" || zone.k === "wall") && zone.f <= 0) out.push(zone);
23
}
24
25
/** Everything on the floor that is not a body: zones, orbs, the spike. */
26
function props(snap, out) {
27
  for (const zone of snap.zones) {
28
    if (zone.k === "smoke") continue;
29
    out.push({ kind: "zone", zone, x: zone.x, y: zone.y, draw: drawZone });
30
  }
31
  for (const orb of snap.orbs) out.push({ kind: "orb", x: orb.x, y: orb.y, draw: drawOrb });
32
  if (snap.spike.x !== null && !snap.spike.carried)
33
    out.push({ kind: "spike", x: snap.spike.x, y: snap.spike.y, planted: snap.spike.planted, draw: drawSpike });
34
}
35
36
const trim = (p) => AGENT_COLOUR[p.agent] || "#999";
37
const badge = (p) => (p.spike ? "#f0d060" : null);
38
39
export function drawScene(ctx, scene, world, eye, snap, view) {
40
  drawWorld(ctx, scene, world, eye, snap, { ...view, fog, props, trim, badge });
41
}
42
43
function drawSpike(ctx, thing, floorY, proj, clip) {
44
  const h = thing.size * 0.42;
45
  const cx = thing.column;
46
  const planted = thing.planted;
47
  const blink = planted && Math.floor(Date.now() / 220) % 2 === 0;
48
  clip(thing, cx - h, cx + h, () => {
49
    ctx.fillStyle = planted ? (blink ? "#ff5b4a" : "#7d2a22") : "#c8b45c";
50
    ctx.fillRect(cx - h * 0.28, floorY - h, h * 0.56, h);
51
    ctx.fillStyle = planted && blink ? "#ffd7a0" : "#2a2418";
52
    ctx.fillRect(cx - h * 0.14, floorY - h * 0.85, h * 0.28, h * 0.22);
53
  });
54
}
55
56
const drawOrb = (ctx, thing, floorY, proj, clip) => drawBlob(ctx, thing, floorY, "#c9a0ff", 0.35, clip);
57
58
function drawZone(ctx, thing, floorY, proj, clip) {
59
  const z = thing.zone;
60
  const wide = (z.r * proj) / thing.perp;
61
  const cx = thing.column;
62
  if (z.k === "wall") {
63
    const h = (WALL * proj) / thing.perp;
64
    clip(thing, cx - wide, cx + wide, () => {
65
      ctx.fillStyle = "rgba(120,200,255,0.45)";
66
      ctx.fillRect(cx - wide, floorY - h, wide * 2, h);
67
      ctx.strokeStyle = "rgba(180,225,255,0.8)";
68
      ctx.strokeRect(cx - wide, floorY - h, wide * 2, h);
69
    });
70
    return;
71
  }
72
  const colour =
73
    z.k === "molly" ? "rgba(235,120,50,0.6)" : z.k === "flash" ? "rgba(255,235,170,0.9)" : z.k === "heal" ? "rgba(120,230,140,0.55)" : z.k === "trip" ? "rgba(230,200,90,0.75)" : "rgba(90,220,170,0.5)";
74
  clip(thing, cx - wide, cx + wide, () => {
75
    ctx.fillStyle = colour;
76
    ctx.beginPath();
77
    ctx.ellipse(cx, floorY, wide, Math.max(2, wide * 0.3), 0, 0, 7);
78
    ctx.fill();
79
  });
80
}
↑↓ navigate ↵ open esc close
↑↓ navigate ↵ open esc close

Keyboard shortcuts