pike/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
workbenchthis machine
Files f9684ed1bb99e56b05e36b22256d41a87611661b
| 1 | /** |
| 2 | * This game's first-person picture: the engine's renderer (`engine/scene.js`) |
| 3 | * with the Valorant things in it — the spike, the ult orbs, the ability |
| 4 | * zones, an agent's colour on a body and the spike on the carrier's back. |
| 5 | * Smoke and a wall fog the rays; nothing else does. |
| 6 | */ |
| 7 | |
| 8 | import { drawBlob, drawScene as drawWorld, makeScene, WALL } from "./engine/scene.js"; |
| 9 | |
| 10 | export { makeScene }; |
| 11 | |
| 12 | export const AGENT_COLOUR = { |
| 13 | ember: "#f08a4b", |
| 14 | veil: "#8f7fe8", |
| 15 | sable: "#4fd6a0", |
| 16 | mender: "#e0c060", |
| 17 | rook: "#d96a8f", |
| 18 | }; |
| 19 | |
| 20 | /** What a ray fogs through: a smoke, or a wall an ability put up, once it has landed. */ |
| 21 | function fog(snap, out) { |
| 22 | for (const zone of snap.zones) if ((zone.k === "smoke" || zone.k === "wall") && zone.f <= 0) out.push(zone); |
| 23 | } |
| 24 | |
| 25 | /** Everything on the floor that is not a body: zones, orbs, the spike. */ |
| 26 | function props(snap, out) { |
| 27 | for (const zone of snap.zones) { |
| 28 | if (zone.k === "smoke") continue; |
| 29 | out.push({ kind: "zone", zone, x: zone.x, y: zone.y, draw: drawZone }); |
| 30 | } |
| 31 | for (const orb of snap.orbs) out.push({ kind: "orb", x: orb.x, y: orb.y, draw: drawOrb }); |
| 32 | if (snap.spike.x !== null && !snap.spike.carried) |
| 33 | out.push({ kind: "spike", x: snap.spike.x, y: snap.spike.y, planted: snap.spike.planted, draw: drawSpike }); |
| 34 | } |
| 35 | |
| 36 | const trim = (p) => AGENT_COLOUR[p.agent] || "#999"; |
| 37 | const badge = (p) => (p.spike ? "#f0d060" : null); |
| 38 | |
| 39 | export function drawScene(ctx, scene, world, eye, snap, view) { |
| 40 | drawWorld(ctx, scene, world, eye, snap, { ...view, fog, props, trim, badge }); |
| 41 | } |
| 42 | |
| 43 | function drawSpike(ctx, thing, floorY, proj, clip) { |
| 44 | const h = thing.size * 0.42; |
| 45 | const cx = thing.column; |
| 46 | const planted = thing.planted; |
| 47 | const blink = planted && Math.floor(Date.now() / 220) % 2 === 0; |
| 48 | clip(thing, cx - h, cx + h, () => { |
| 49 | ctx.fillStyle = planted ? (blink ? "#ff5b4a" : "#7d2a22") : "#c8b45c"; |
| 50 | ctx.fillRect(cx - h * 0.28, floorY - h, h * 0.56, h); |
| 51 | ctx.fillStyle = planted && blink ? "#ffd7a0" : "#2a2418"; |
| 52 | ctx.fillRect(cx - h * 0.14, floorY - h * 0.85, h * 0.28, h * 0.22); |
| 53 | }); |
| 54 | } |
| 55 | |
| 56 | const drawOrb = (ctx, thing, floorY, proj, clip) => drawBlob(ctx, thing, floorY, "#c9a0ff", 0.35, clip); |
| 57 | |
| 58 | function drawZone(ctx, thing, floorY, proj, clip) { |
| 59 | const z = thing.zone; |
| 60 | const wide = (z.r * proj) / thing.perp; |
| 61 | const cx = thing.column; |
| 62 | if (z.k === "wall") { |
| 63 | const h = (WALL * proj) / thing.perp; |
| 64 | clip(thing, cx - wide, cx + wide, () => { |
| 65 | ctx.fillStyle = "rgba(120,200,255,0.45)"; |
| 66 | ctx.fillRect(cx - wide, floorY - h, wide * 2, h); |
| 67 | ctx.strokeStyle = "rgba(180,225,255,0.8)"; |
| 68 | ctx.strokeRect(cx - wide, floorY - h, wide * 2, h); |
| 69 | }); |
| 70 | return; |
| 71 | } |
| 72 | const colour = |
| 73 | z.k === "molly" ? "rgba(235,120,50,0.6)" : z.k === "flash" ? "rgba(255,235,170,0.9)" : z.k === "heal" ? "rgba(120,230,140,0.55)" : z.k === "trip" ? "rgba(230,200,90,0.75)" : "rgba(90,220,170,0.5)"; |
| 74 | clip(thing, cx - wide, cx + wide, () => { |
| 75 | ctx.fillStyle = colour; |
| 76 | ctx.beginPath(); |
| 77 | ctx.ellipse(cx, floorY, wide, Math.max(2, wide * 0.3), 0, 0, 7); |
| 78 | ctx.fill(); |
| 79 | }); |
| 80 | } |