rook/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
workbenchthis machine
Files bccb5ce2e2d8891f0fe7aca1ea6d5844cb9b5022
| 1 | /** |
| 2 | * val, in a browser. It draws what the server sends and sends what the |
| 3 | * person does — nothing else. There is no position here the server did not |
| 4 | * hand over, and no enemy in a snapshot the server decided you cannot see, |
| 5 | * so a patched client learns nothing a plain one does not. |
| 6 | */ |
| 7 | "use strict"; |
| 8 | |
| 9 | const $ = (id) => document.getElementById(id); |
| 10 | const view = $("view"); |
| 11 | const ctx = view.getContext("2d"); |
| 12 | |
| 13 | const KEY_SLOT = { KeyC: "c", KeyQ: "q", KeyE: "e", KeyX: "x" }; |
| 14 | const AGENT_COLOUR = { ember: "#f08a4b", veil: "#8f7fe8", sable: "#4fd6a0", mender: "#e0c060", rook: "#d96a8f" }; |
| 15 | |
| 16 | let map = null; |
| 17 | let snap = null; |
| 18 | let socket = null; |
| 19 | const shown = new Map(); // smoothed positions, so 15 frames a second look like 60 |
| 20 | const keys = new Set(); |
| 21 | let pointer = null; // aim target in canvas pixels |
| 22 | let firing = false; |
| 23 | let stick = null; // { id, ox, oy, mx, my } |
| 24 | let aimTouch = null; |
| 25 | |
| 26 | // ------------------------------------------------------------------ socket |
| 27 | |
| 28 | function connect() { |
| 29 | const url = (location.protocol === "https:" ? "wss://" : "ws://") + location.host + "/ws"; |
| 30 | socket = new WebSocket(url); |
| 31 | socket.onopen = () => ($("conn").textContent = "live"); |
| 32 | socket.onclose = () => { |
| 33 | $("conn").textContent = "reconnecting…"; |
| 34 | setTimeout(connect, 1500); |
| 35 | }; |
| 36 | socket.onmessage = (event) => { |
| 37 | const data = JSON.parse(event.data); |
| 38 | if (data.t === "s") { |
| 39 | snap = data; |
| 40 | paintHud(data); |
| 41 | } |
| 42 | }; |
| 43 | } |
| 44 | |
| 45 | const send = (message) => { |
| 46 | if (socket && socket.readyState === 1) socket.send(JSON.stringify(message)); |
| 47 | }; |
| 48 | |
| 49 | // ------------------------------------------------------------------- input |
| 50 | |
| 51 | addEventListener("keydown", (event) => { |
| 52 | if (event.target instanceof HTMLInputElement) return; |
| 53 | if (event.code === "KeyB") { |
| 54 | toggleBuy(); |
| 55 | event.preventDefault(); |
| 56 | return; |
| 57 | } |
| 58 | if (KEY_SLOT[event.code]) { |
| 59 | send({ t: "i", c: KEY_SLOT[event.code] }); |
| 60 | event.preventDefault(); |
| 61 | return; |
| 62 | } |
| 63 | keys.add(event.code); |
| 64 | if (["KeyW", "KeyA", "KeyS", "KeyD", "Space", "KeyF", "KeyR"].includes(event.code)) event.preventDefault(); |
| 65 | }); |
| 66 | addEventListener("keyup", (event) => keys.delete(event.code)); |
| 67 | addEventListener("blur", () => keys.clear()); |
| 68 | |
| 69 | view.addEventListener("pointermove", (event) => { |
| 70 | if (event.pointerType === "touch") return; |
| 71 | const box = view.getBoundingClientRect(); |
| 72 | pointer = { x: ((event.clientX - box.left) / box.width) * view.width, y: ((event.clientY - box.top) / box.height) * view.height }; |
| 73 | }); |
| 74 | view.addEventListener("pointerdown", (event) => { |
| 75 | view.setPointerCapture(event.pointerId); |
| 76 | const box = view.getBoundingClientRect(); |
| 77 | const x = event.clientX - box.left; |
| 78 | if (event.pointerType === "touch") { |
| 79 | if (x < box.width / 2) stick = { id: event.pointerId, ox: event.clientX, oy: event.clientY, mx: 0, my: 0 }; |
| 80 | else { |
| 81 | aimTouch = { id: event.pointerId, x: ((event.clientX - box.left) / box.width) * view.width, y: ((event.clientY - box.top) / box.height) * view.height }; |
| 82 | firing = true; |
| 83 | } |
| 84 | event.preventDefault(); |
| 85 | return; |
| 86 | } |
| 87 | pointer = { x: ((event.clientX - box.left) / box.width) * view.width, y: ((event.clientY - box.top) / box.height) * view.height }; |
| 88 | firing = true; |
| 89 | }); |
| 90 | view.addEventListener("pointermove", (event) => { |
| 91 | if (stick && event.pointerId === stick.id) { |
| 92 | const dx = event.clientX - stick.ox; |
| 93 | const dy = event.clientY - stick.oy; |
| 94 | const len = Math.hypot(dx, dy) || 1; |
| 95 | const reach = Math.min(len, 48) / 48; |
| 96 | stick.mx = (dx / len) * reach; |
| 97 | stick.my = (dy / len) * reach; |
| 98 | } |
| 99 | if (aimTouch && event.pointerId === aimTouch.id) { |
| 100 | const box = view.getBoundingClientRect(); |
| 101 | aimTouch.x = ((event.clientX - box.left) / box.width) * view.width; |
| 102 | aimTouch.y = ((event.clientY - box.top) / box.height) * view.height; |
| 103 | } |
| 104 | }); |
| 105 | const endPointer = (event) => { |
| 106 | if (stick && event.pointerId === stick.id) stick = null; |
| 107 | else if (aimTouch && event.pointerId === aimTouch.id) { |
| 108 | aimTouch = null; |
| 109 | firing = false; |
| 110 | } else firing = false; |
| 111 | }; |
| 112 | view.addEventListener("pointerup", endPointer); |
| 113 | view.addEventListener("pointercancel", endPointer); |
| 114 | view.addEventListener("contextmenu", (event) => event.preventDefault()); |
| 115 | |
| 116 | // The buy opens itself every buy phase; closing it is remembered until the |
| 117 | // next one, so nobody has to fight the panel to watch the round start. |
| 118 | function toggleBuy() { |
| 119 | const open = $("buy").classList.toggle("on"); |
| 120 | $("buy").dataset.closed = open ? "" : "1"; |
| 121 | } |
| 122 | $("buytoggle").addEventListener("click", toggleBuy); |
| 123 | for (const button of document.querySelectorAll("[data-buy]")) |
| 124 | button.addEventListener("click", () => send({ t: "buy", what: button.dataset.buy })); |
| 125 | for (const button of document.querySelectorAll("[data-agent]")) |
| 126 | button.addEventListener("click", () => send({ t: "agent", id: button.dataset.agent })); |
| 127 | |
| 128 | // Twenty times a second the server hears what this person is doing. |
| 129 | setInterval(() => { |
| 130 | if (!snap || !map) return; |
| 131 | let mx = 0; |
| 132 | let my = 0; |
| 133 | if (keys.has("KeyW")) my -= 1; |
| 134 | if (keys.has("KeyS")) my += 1; |
| 135 | if (keys.has("KeyA")) mx -= 1; |
| 136 | if (keys.has("KeyD")) mx += 1; |
| 137 | if (stick) { |
| 138 | mx = stick.mx; |
| 139 | my = stick.my; |
| 140 | } |
| 141 | const aim = aimTouch || pointer; |
| 142 | const me = worldToScreen(snap.me); |
| 143 | const angle = aim ? Math.atan2(aim.y - me.y, aim.x - me.x) : snap.me.angle; |
| 144 | send({ |
| 145 | t: "i", |
| 146 | mx, |
| 147 | my, |
| 148 | a: angle, |
| 149 | f: firing || keys.has("Space"), |
| 150 | u: keys.has("KeyF"), |
| 151 | r: keys.has("KeyR"), |
| 152 | }); |
| 153 | }, 50); |
| 154 | |
| 155 | // ------------------------------------------------------------------ drawing |
| 156 | |
| 157 | function resize() { |
| 158 | const box = view.getBoundingClientRect(); |
| 159 | const dpr = Math.min(devicePixelRatio || 1, 2); |
| 160 | view.width = Math.round(box.width * dpr); |
| 161 | view.height = Math.round(box.height * dpr); |
| 162 | } |
| 163 | addEventListener("resize", resize); |
| 164 | |
| 165 | const scale = () => (map ? view.width / (map.rows[0].length * map.tile) : 1); |
| 166 | const worldToScreen = (p) => ({ x: p.x * scale(), y: p.y * scale() }); |
| 167 | |
| 168 | function smooth(id, x, y, angle) { |
| 169 | const now = shown.get(id); |
| 170 | if (!now) { |
| 171 | shown.set(id, { x, y, angle }); |
| 172 | return { x, y, angle }; |
| 173 | } |
| 174 | now.x += (x - now.x) * 0.35; |
| 175 | now.y += (y - now.y) * 0.35; |
| 176 | let turn = ((angle - now.angle + Math.PI * 3) % (Math.PI * 2)) - Math.PI; |
| 177 | now.angle += turn * 0.4; |
| 178 | return now; |
| 179 | } |
| 180 | |
| 181 | function drawMap(s) { |
| 182 | const t = map.tile * s; |
| 183 | for (let row = 0; row < map.rows.length; row++) |
| 184 | for (let col = 0; col < map.rows[row].length; col++) { |
| 185 | const cell = map.rows[row][col]; |
| 186 | ctx.fillStyle = |
| 187 | cell === "#" ? "#20242d" : cell === "A" || cell === "B" ? "#2c2a22" : cell === "a" ? "#2a2024" : cell === "d" ? "#1e2630" : "#171a21"; |
| 188 | ctx.fillRect(col * t, row * t, t + 0.6, t + 0.6); |
| 189 | if (cell === "A" || cell === "B") { |
| 190 | ctx.fillStyle = "#6b5f3a"; |
| 191 | ctx.font = `${Math.round(t * 0.5)}px system-ui`; |
| 192 | ctx.fillText(cell, col * t + t * 0.3, row * t + t * 0.68); |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | function drawZone(z, s) { |
| 198 | const x = z.x * s; |
| 199 | const y = z.y * s; |
| 200 | const r = z.r * s; |
| 201 | ctx.save(); |
| 202 | if (z.k === "smoke") { |
| 203 | ctx.fillStyle = "rgba(190,195,205,0.72)"; |
| 204 | ctx.beginPath(); |
| 205 | ctx.arc(x, y, r, 0, 7); |
| 206 | ctx.fill(); |
| 207 | } else if (z.k === "molly") { |
| 208 | ctx.fillStyle = "rgba(230,110,50,0.45)"; |
| 209 | ctx.strokeStyle = "#f08a4b"; |
| 210 | ctx.beginPath(); |
| 211 | ctx.arc(x, y, r, 0, 7); |
| 212 | ctx.fill(); |
| 213 | ctx.stroke(); |
| 214 | } else if (z.k === "wall") { |
| 215 | ctx.fillStyle = "rgba(120,200,255,0.55)"; |
| 216 | ctx.beginPath(); |
| 217 | ctx.arc(x, y, r, 0, 7); |
| 218 | ctx.fill(); |
| 219 | } else if (z.k === "flash") { |
| 220 | ctx.fillStyle = z.f > 0 ? "#ffe9a8" : "rgba(255,255,255,0.9)"; |
| 221 | ctx.beginPath(); |
| 222 | ctx.arc(x, y, z.f > 0 ? 5 * s : 30 * s, 0, 7); |
| 223 | ctx.fill(); |
| 224 | } else if (z.k === "dart") { |
| 225 | ctx.strokeStyle = "rgba(90,220,170,0.7)"; |
| 226 | ctx.beginPath(); |
| 227 | ctx.arc(x, y, r, 0, 7); |
| 228 | ctx.stroke(); |
| 229 | } else if (z.k === "trip") { |
| 230 | ctx.strokeStyle = "rgba(230,200,90,0.8)"; |
| 231 | ctx.beginPath(); |
| 232 | ctx.arc(x, y, r, 0, 7); |
| 233 | ctx.stroke(); |
| 234 | } else if (z.k === "heal") { |
| 235 | ctx.fillStyle = "rgba(120,230,140,0.5)"; |
| 236 | ctx.beginPath(); |
| 237 | ctx.arc(x, y, 14 * s, 0, 7); |
| 238 | ctx.fill(); |
| 239 | } |
| 240 | ctx.restore(); |
| 241 | } |
| 242 | |
| 243 | function drawPlayer(p, s, me) { |
| 244 | const pos = smooth(p.id, p.x, p.y, p.angle); |
| 245 | const x = pos.x * s; |
| 246 | const y = pos.y * s; |
| 247 | const r = 16 * s; |
| 248 | const mine = p.id === me.id; |
| 249 | ctx.fillStyle = p.mate ? (mine ? "#eaeaea" : "#4fb3d9") : "#e35d5b"; |
| 250 | if (!p.alive) ctx.fillStyle = "#555a63"; |
| 251 | ctx.beginPath(); |
| 252 | ctx.arc(x, y, r, 0, 7); |
| 253 | ctx.fill(); |
| 254 | ctx.strokeStyle = AGENT_COLOUR[p.agent] || "#888"; |
| 255 | ctx.lineWidth = Math.max(1, 3 * s); |
| 256 | ctx.stroke(); |
| 257 | if (p.alive) { |
| 258 | ctx.strokeStyle = mine ? "#fff" : ctx.fillStyle; |
| 259 | ctx.beginPath(); |
| 260 | ctx.moveTo(x, y); |
| 261 | ctx.lineTo(x + Math.cos(pos.angle) * r * 2, y + Math.sin(pos.angle) * r * 2); |
| 262 | ctx.stroke(); |
| 263 | } |
| 264 | if (p.spike) { |
| 265 | ctx.fillStyle = "#f0d060"; |
| 266 | ctx.fillRect(x - r * 0.4, y - r * 1.8, r * 0.8, r * 0.8); |
| 267 | } |
| 268 | if (p.blind) { |
| 269 | ctx.fillStyle = "rgba(255,255,255,0.8)"; |
| 270 | ctx.beginPath(); |
| 271 | ctx.arc(x, y - r * 1.6, r * 0.35, 0, 7); |
| 272 | ctx.fill(); |
| 273 | } |
| 274 | if (!mine) { |
| 275 | ctx.fillStyle = "rgba(235,235,235,0.75)"; |
| 276 | ctx.font = `${Math.round(11 * Math.max(1, s * 2))}px system-ui`; |
| 277 | ctx.textAlign = "center"; |
| 278 | ctx.fillText(p.name, x, y - r * 1.9); |
| 279 | ctx.textAlign = "left"; |
| 280 | } |
| 281 | if (p.alive && p.hp < 100) { |
| 282 | ctx.fillStyle = "#0008"; |
| 283 | ctx.fillRect(x - r, y + r * 1.2, r * 2, 3); |
| 284 | ctx.fillStyle = "#6fcf6f"; |
| 285 | ctx.fillRect(x - r, y + r * 1.2, r * 2 * (p.hp / 100), 3); |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | function frame() { |
| 290 | requestAnimationFrame(frame); |
| 291 | if (!map) return; |
| 292 | const s = scale(); |
| 293 | ctx.clearRect(0, 0, view.width, view.height); |
| 294 | drawMap(s); |
| 295 | if (!snap) return; |
| 296 | |
| 297 | for (const orb of snap.orbs) { |
| 298 | ctx.fillStyle = "#c9a0ff"; |
| 299 | ctx.beginPath(); |
| 300 | ctx.arc(orb.x * s, orb.y * s, 9 * s, 0, 7); |
| 301 | ctx.fill(); |
| 302 | } |
| 303 | for (const zone of snap.zones) if (zone.k !== "smoke") drawZone(zone, s); |
| 304 | |
| 305 | if (snap.spike.x !== null) { |
| 306 | const x = snap.spike.x * s; |
| 307 | const y = snap.spike.y * s; |
| 308 | ctx.fillStyle = snap.spike.planted ? (Math.floor(Date.now() / 250) % 2 ? "#ff5b4a" : "#8a2a22") : "#c8b45c"; |
| 309 | ctx.fillRect(x - 7 * s, y - 7 * s, 14 * s, 14 * s); |
| 310 | if (snap.spike.planted && snap.spike.defuse > 0) { |
| 311 | ctx.fillStyle = "#4fd6a0"; |
| 312 | ctx.fillRect(x - 20 * s, y + 12 * s, 40 * s * (snap.spike.defuse / 7), 4); |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | for (const shot of snap.shots) { |
| 317 | ctx.strokeStyle = shot.hit ? "rgba(255,120,110,0.85)" : "rgba(255,240,180,0.55)"; |
| 318 | ctx.lineWidth = Math.max(1, 2 * s); |
| 319 | ctx.beginPath(); |
| 320 | ctx.moveTo(shot.x1 * s, shot.y1 * s); |
| 321 | ctx.lineTo(shot.x2 * s, shot.y2 * s); |
| 322 | ctx.stroke(); |
| 323 | } |
| 324 | |
| 325 | for (const player of snap.players) drawPlayer(player, s, snap.me); |
| 326 | // Smoke goes on last: it hides what is behind it on screen too. |
| 327 | for (const zone of snap.zones) if (zone.k === "smoke") drawZone(zone, s); |
| 328 | |
| 329 | if (snap.me.planting > 0) bar(snap.me.planting / 4, "#e0a040", "planting"); |
| 330 | else if (snap.spike.planted && snap.spike.defuse > 0 && snap.me.side === "def") bar(snap.spike.defuse / 7, "#4fd6a0", "defusing"); |
| 331 | $("flash").style.opacity = Math.min(0.95, snap.me.blind * 0.8); |
| 332 | $("dead").style.display = snap.me.alive ? "none" : "grid"; |
| 333 | } |
| 334 | |
| 335 | function bar(fraction, colour, label) { |
| 336 | const w = view.width * 0.4; |
| 337 | const x = view.width / 2 - w / 2; |
| 338 | const y = view.height * 0.86; |
| 339 | ctx.fillStyle = "#0009"; |
| 340 | ctx.fillRect(x, y, w, 16); |
| 341 | ctx.fillStyle = colour; |
| 342 | ctx.fillRect(x, y, w * Math.min(1, fraction), 16); |
| 343 | ctx.fillStyle = "#fff"; |
| 344 | ctx.font = "12px system-ui"; |
| 345 | ctx.textAlign = "center"; |
| 346 | ctx.fillText(label, view.width / 2, y + 12); |
| 347 | ctx.textAlign = "left"; |
| 348 | } |
| 349 | |
| 350 | // --------------------------------------------------------------------- hud |
| 351 | |
| 352 | const KITS = {}; |
| 353 | |
| 354 | function paintHud(s) { |
| 355 | $("clock").textContent = Math.ceil(s.phase === "live" && s.spike.planted ? s.spike.fuse : s.clock); |
| 356 | document.querySelector("#scoreline .red").textContent = "red " + s.score.red; |
| 357 | document.querySelector("#scoreline .blue").textContent = s.score.blue + " blue"; |
| 358 | $("phase").textContent = |
| 359 | `round ${s.round} · ${s.phase === "buy" ? "buy phase" : s.phase === "live" ? (s.spike.planted ? "spike down" : "live") : s.phase === "end" ? "round over" : "match over"} · ${s.attackers} attacking · you are ${s.me.side === "atk" ? "attacking" : "defending"}${s.result ? " · " + s.result : ""}`; |
| 360 | $("hp").textContent = `${s.me.hp} hp${s.me.armour ? " +" + s.me.armour : ""}`; |
| 361 | $("gun").textContent = `${s.me.weapon}${s.me.reloading ? " reloading" : " " + s.me.ammo}`; |
| 362 | $("creds").textContent = `${s.me.credits} cr`; |
| 363 | $("ultmeter").textContent = `ult ${s.me.ult}/${s.me.ultNeeds}`; |
| 364 | $("buy").classList.toggle("on", s.phase === "buy" && $("buy").dataset.closed !== "1"); |
| 365 | if (s.phase !== "buy") $("buy").dataset.closed = ""; |
| 366 | |
| 367 | const kit = $("kit"); |
| 368 | const shape = ["c", "q", "e", "x"].map((slot) => `${slot}${s.me.charges[slot]}${Math.ceil(s.me.cooldown[slot])}`).join("|") + s.me.agent + s.me.ult; |
| 369 | if (KITS.shape !== shape) { |
| 370 | KITS.shape = shape; |
| 371 | kit.innerHTML = ""; |
| 372 | for (const slot of ["c", "q", "e", "x"]) { |
| 373 | const button = document.createElement("button"); |
| 374 | const ready = slot === "x" ? s.me.ult >= s.me.ultNeeds : s.me.charges[slot] > 0 && s.me.cooldown[slot] <= 0; |
| 375 | button.disabled = !ready; |
| 376 | const count = slot === "x" ? `${s.me.ult}/${s.me.ultNeeds}` : s.me.cooldown[slot] > 0 ? `${Math.ceil(s.me.cooldown[slot])}s` : s.me.charges[slot]; |
| 377 | button.innerHTML = `${slot.toUpperCase()} <b>${count}</b>`; |
| 378 | button.type = "button"; |
| 379 | button.addEventListener("click", () => send({ t: "i", c: slot })); |
| 380 | kit.append(button); |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | const log = $("log"); |
| 385 | const text = s.events.slice(0, 3).join("\n"); |
| 386 | if (log.dataset.text !== text) { |
| 387 | log.dataset.text = text; |
| 388 | log.innerHTML = ""; |
| 389 | for (const line of s.events.slice(0, 3)) { |
| 390 | const div = document.createElement("div"); |
| 391 | div.textContent = line; |
| 392 | log.append(div); |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | for (const side of ["atk", "def"]) { |
| 397 | const body = $(side + "board"); |
| 398 | const rows = s.board.filter((p) => p.side === side).sort((a, b) => b.kills - a.kills); |
| 399 | const key = rows.map((p) => `${p.name}${p.kills}${p.deaths}${p.alive}${p.credits}`).join(); |
| 400 | if (body.dataset.key === key) continue; |
| 401 | body.dataset.key = key; |
| 402 | body.innerHTML = ""; |
| 403 | for (const player of rows) { |
| 404 | const tr = document.createElement("tr"); |
| 405 | const cells = [ |
| 406 | player.name + (player.bot ? " (bot)" : "") + (player.alive ? "" : " ✕"), |
| 407 | player.agent + (player.credits !== null ? ` · ${player.credits}cr` : ""), |
| 408 | String(player.kills), |
| 409 | String(player.deaths), |
| 410 | ]; |
| 411 | for (const value of cells) { |
| 412 | const td = document.createElement("td"); |
| 413 | td.textContent = value; |
| 414 | tr.append(td); |
| 415 | } |
| 416 | if (player.id === s.me.id) tr.style.fontWeight = "700"; |
| 417 | body.append(tr); |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | fetch("/map.json") |
| 423 | .then((r) => r.json()) |
| 424 | .then((data) => { |
| 425 | map = data; |
| 426 | resize(); |
| 427 | connect(); |
| 428 | }); |
| 429 | requestAnimationFrame(frame); |