| 1 |
import { expect, test } from "bun:test"; |
| 2 |
import { AGENTS, agentById, buyableSlots, cast, castable, flashDuration, sightBlocked, SLOTS } from "./abilities.ts"; |
| 3 |
import { newMatch, startRound, tick } from "./match.ts"; |
| 4 |
import type { MatchState, Player, Zone } from "./state.ts"; |
| 5 |
|
| 6 |
const live = (): MatchState => { |
| 7 |
const state = newMatch(11); |
| 8 |
state.phase = "live"; |
| 9 |
state.clock = 100; |
| 10 |
return state; |
| 11 |
}; |
| 12 |
const attacker = (state: MatchState): Player => state.players.find((p) => p.side === "atk")!; |
| 13 |
|
| 14 |
test("every agent has two bought basics, a free signature and an ultimate", () => { |
| 15 |
expect(AGENTS.length).toBe(5); |
| 16 |
for (const agent of AGENTS) { |
| 17 |
for (const slot of SLOTS) expect(agent.abilities[slot].name.length).toBeGreaterThan(0); |
| 18 |
for (const slot of buyableSlots) expect(agent.abilities[slot].cost).toBeGreaterThan(0); |
| 19 |
expect(agent.abilities.e.cost).toBe(0); |
| 20 |
expect(agent.abilities.e.cooldown).toBeGreaterThan(0); |
| 21 |
expect(agent.abilities.x.points).toBeGreaterThanOrEqual(6); |
| 22 |
} |
| 23 |
}); |
| 24 |
|
| 25 |
test("a flash blinds by the angle you were facing", () => { |
| 26 |
const at = { x: 1000, y: 1000 }; |
| 27 |
const staring = { x: 1200, y: 1000 }; |
| 28 |
const facingIt = Math.PI; |
| 29 |
const facingAway = 0; |
| 30 |
expect(flashDuration(1.7, staring, at, facingIt, false)).toBeGreaterThan(1.6); |
| 31 |
expect(flashDuration(1.7, staring, at, facingAway, false)).toBe(0); |
| 32 |
|
| 33 |
const glance = flashDuration(1.7, staring, at, facingIt - 1.2, false); |
| 34 |
expect(glance).toBeGreaterThan(0); |
| 35 |
expect(glance).toBeLessThan(1.7); |
| 36 |
}); |
| 37 |
|
| 38 |
test("a wall between you and the flash means no blind at all", () => { |
| 39 |
const blind = flashDuration(1.7, { x: 1200, y: 1000 }, { x: 1000, y: 1000 }, Math.PI, true); |
| 40 |
expect(blind).toBe(0); |
| 41 |
}); |
| 42 |
|
| 43 |
test("a smoke blocks the sight line for as long as it lives", () => { |
| 44 |
const smoke: Zone = { |
| 45 |
id: 1, kind: "smoke", owner: "x", side: "atk", x: 1200, y: 1000, r: 140, |
| 46 |
life: 8, fuse: 0, beat: 0, pulses: 0, damage: 0, blocks: true, solid: false, |
| 47 |
}; |
| 48 |
|
| 49 |
const from = { x: 1100, y: 1000 }; |
| 50 |
const to = { x: 1300, y: 1000 }; |
| 51 |
expect(sightBlocked(from, to, [])).toBe(false); |
| 52 |
expect(sightBlocked(from, to, [smoke])).toBe(true); |
| 53 |
|
| 54 |
expect(sightBlocked({ x: 1100, y: 700 }, { x: 1300, y: 700 }, [smoke])).toBe(false); |
| 55 |
}); |
| 56 |
|
| 57 |
test("a charge is spent on a cast and refused when there is none", () => { |
| 58 |
const state = live(); |
| 59 |
const player = attacker(state); |
| 60 |
player.agent = "veil"; |
| 61 |
player.charges.c = 1; |
| 62 |
expect(cast(state, player, "c")).toBe(true); |
| 63 |
expect(player.charges.c).toBe(0); |
| 64 |
expect(state.zones.some((z) => z.kind === "smoke")).toBe(true); |
| 65 |
expect(cast(state, player, "c")).toBe(false); |
| 66 |
expect(castable(player, "c")).toBe(false); |
| 67 |
}); |
| 68 |
|
| 69 |
test("the signature goes on cooldown and comes back on its own", () => { |
| 70 |
const state = live(); |
| 71 |
const player = attacker(state); |
| 72 |
player.agent = "veil"; |
| 73 |
const cooldown = agentById("veil").abilities.e.cooldown; |
| 74 |
expect(cast(state, player, "e")).toBe(true); |
| 75 |
expect(player.charges.e).toBe(0); |
| 76 |
expect(player.cooldown.e).toBe(cooldown); |
| 77 |
for (let i = 0; i < Math.ceil(cooldown * 10) + 4; i++) tick(state, 0.1); |
| 78 |
expect(player.cooldown.e).toBe(0); |
| 79 |
expect(castable(player, "e")).toBe(true); |
| 80 |
}); |
| 81 |
|
| 82 |
test("an ultimate costs its points and empties the meter", () => { |
| 83 |
const state = live(); |
| 84 |
const player = attacker(state); |
| 85 |
player.agent = "sable"; |
| 86 |
player.ult = 3; |
| 87 |
expect(cast(state, player, "x")).toBe(false); |
| 88 |
player.ult = 7; |
| 89 |
expect(cast(state, player, "x")).toBe(true); |
| 90 |
expect(player.ult).toBe(0); |
| 91 |
|
| 92 |
for (const other of state.players) expect(other.revealed > 0).toBe(other.side !== player.side); |
| 93 |
}); |
| 94 |
|
| 95 |
test("a molly burns whoever stands in it and leaves the thrower's team alone", () => { |
| 96 |
const state = live(); |
| 97 |
const player = attacker(state); |
| 98 |
player.agent = "ember"; |
| 99 |
player.charges.q = 1; |
| 100 |
const victim = state.players.find((p) => p.side === "def")!; |
| 101 |
const mate = state.players.find((p) => p.side === "atk" && p.id !== player.id)!; |
| 102 |
victim.x = player.x + 120; |
| 103 |
victim.y = player.y; |
| 104 |
mate.x = player.x + 120; |
| 105 |
mate.y = player.y; |
| 106 |
player.angle = 0; |
| 107 |
player.x = victim.x - 120; |
| 108 |
cast(state, player, "q"); |
| 109 |
for (const zone of state.zones) { |
| 110 |
zone.x = victim.x; |
| 111 |
zone.y = victim.y; |
| 112 |
} |
| 113 |
for (let i = 0; i < 20; i++) tick(state, 0.1); |
| 114 |
expect(victim.hp).toBeLessThan(100); |
| 115 |
expect(mate.hp).toBe(100); |
| 116 |
}); |
| 117 |
|
| 118 |
test("a wall is solid: it blocks the sight line that was open", () => { |
| 119 |
const state = live(); |
| 120 |
const player = attacker(state); |
| 121 |
player.agent = "rook"; |
| 122 |
player.x = 1200; |
| 123 |
player.y = 1320; |
| 124 |
player.angle = -Math.PI / 2; |
| 125 |
const behind = { x: 1200, y: 1320 - 600 }; |
| 126 |
const openBefore = !sightBlocked(player, behind, state.zones); |
| 127 |
expect(cast(state, player, "e")).toBe(true); |
| 128 |
expect(openBefore).toBe(true); |
| 129 |
expect(sightBlocked(player, behind, state.zones)).toBe(true); |
| 130 |
expect(state.zones.every((z) => z.solid)).toBe(true); |
| 131 |
}); |
| 132 |
|
| 133 |
test("a round starts with the signature ready and no bought charges", () => { |
| 134 |
const state = newMatch(3); |
| 135 |
startRound(state, true); |
| 136 |
for (const player of state.players) { |
| 137 |
expect(player.charges.c).toBe(0); |
| 138 |
expect(player.charges.q).toBe(0); |
| 139 |
expect(player.charges.e).toBe(1); |
| 140 |
} |
| 141 |
}); |