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import { expect, test } from "bun:test"; |
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import { drawGun, makeGun } from "../static/gun.js"; |
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import { drawScene, makeScene } from "../static/scene.js"; |
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import { drawTopdown } from "../static/topdown.js"; |
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import { gridRows, TILE } from "./map.ts"; |
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type Op = { op: string; args: unknown[] }; |
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function fakeContext() { |
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const ops: Op[] = []; |
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const note = |
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(op: string) => |
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(...args: unknown[]) => { |
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ops.push({ op, args }); |
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}; |
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const ctx = { |
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ops, |
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fillStyle: "", |
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strokeStyle: "", |
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lineWidth: 1, |
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font: "", |
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textAlign: "left", |
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globalAlpha: 1, |
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clearRect: note("clearRect"), |
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fillRect: note("fillRect"), |
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strokeRect: note("strokeRect"), |
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beginPath: note("beginPath"), |
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closePath: note("closePath"), |
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moveTo: note("moveTo"), |
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lineTo: note("lineTo"), |
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arc: note("arc"), |
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ellipse: note("ellipse"), |
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fill: note("fill"), |
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stroke: note("stroke"), |
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clip: note("clip"), |
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rect: note("rect"), |
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save: note("save"), |
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restore: note("restore"), |
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translate: note("translate"), |
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rotate: note("rotate"), |
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fillText: note("fillText"), |
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measureText: (text: string) => ({ width: text.length * 6 }), |
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createLinearGradient: () => ({ addColorStop() {} }), |
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}; |
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return ctx; |
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} |
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const room = (col: number, row: number): boolean => |
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col < 1 || col > 12 || row < 1 || row > 3 || col === 5; |
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const world = { solid: room, tile: TILE }; |
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const snapshot = (players: unknown[], zones: unknown[] = []) => ({ |
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phase: "live", |
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clock: 40, |
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result: null, |
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me: { id: "me", x: 120, y: 200, angle: 0, alive: true, side: "atk", hp: 100, blind: 0, ammo: 25, reloading: false, planting: 0, spike: false, agent: "ember" }, |
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players, |
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zones, |
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orbs: [], |
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shots: [], |
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spike: { planted: false, carried: false, fuse: 0, defuse: 0, x: null, y: null }, |
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}); |
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const body = (over: Record<string, unknown> = {}) => ({ |
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id: "them", |
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name: "Sable", |
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agent: "sable", |
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x: 280, |
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y: 200, |
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angle: 3.1, |
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hp: 100, |
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alive: true, |
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mate: false, |
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spike: false, |
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blind: false, |
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...over, |
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}); |
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const view = { width: 900, height: 570, look: (p: { x: number; y: number; angle: number }) => p }; |
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const eye = { x: 120, y: 200, angle: 0 }; |
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test("a frame draws walls: one filled column per screen column, and the horizon", () => { |
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const ctx = fakeContext(); |
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drawScene(ctx as never, makeScene(), world, eye, snapshot([]), view); |
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const rects = ctx.ops.filter((o) => o.op === "fillRect"); |
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expect(rects.length).toBeGreaterThan(800); |
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}); |
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test("a body in the open is drawn; the same body behind the pillar is not", () => { |
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const open = fakeContext(); |
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drawScene(open as never, makeScene(), world, eye, snapshot([body()]), view); |
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expect(open.ops.some((o) => o.op === "arc")).toBe(true); |
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const hidden = fakeContext(); |
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drawScene(hidden as never, makeScene(), world, eye, snapshot([body({ x: 700 })]), view); |
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expect(hidden.ops.some((o) => o.op === "arc")).toBe(false); |
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}); |
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test("a team mate gets a name tag and an enemy never does", () => { |
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const mate = fakeContext(); |
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drawScene(mate as never, makeScene(), world, eye, snapshot([body({ mate: true })]), view); |
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expect(mate.ops.some((o) => o.op === "fillText" && o.args[0] === "Sable")).toBe(true); |
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const enemy = fakeContext(); |
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drawScene(enemy as never, makeScene(), world, eye, snapshot([body()]), view); |
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expect(enemy.ops.some((o) => o.op === "fillText")).toBe(false); |
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}); |
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test("the dead lie on the floor and wear no markers at all", () => { |
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const ctx = fakeContext(); |
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drawScene(ctx as never, makeScene(), world, eye, snapshot([body({ mate: true, alive: false, hp: 0 })]), view); |
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expect(ctx.ops.some((o) => o.op === "ellipse")).toBe(true); |
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expect(ctx.ops.some((o) => o.op === "fillText")).toBe(false); |
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expect(ctx.ops.some((o) => o.op === "closePath")).toBe(false); |
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}); |
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test("an enemy wears a chevron and a team mate does not", () => { |
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const enemy = fakeContext(); |
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drawScene(enemy as never, makeScene(), world, eye, snapshot([body()]), view); |
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expect(enemy.ops.some((o) => o.op === "closePath")).toBe(true); |
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const mate = fakeContext(); |
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drawScene(mate as never, makeScene(), world, eye, snapshot([body({ mate: true })]), view); |
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expect(mate.ops.some((o) => o.op === "closePath")).toBe(false); |
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expect(mate.ops.some((o) => o.op === "fillText")).toBe(true); |
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}); |
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test("a body has a hard dark edge, whichever side it is on", () => { |
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const ctx = fakeContext(); |
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drawScene(ctx as never, makeScene(), world, eye, snapshot([body()]), view); |
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expect(ctx.ops.some((o) => o.op === "strokeRect")).toBe(true); |
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}); |
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test("a smoke between the eye and a body hides it", () => { |
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const smoke = [{ k: "smoke", x: 200, y: 200, r: 90, f: 0, l: 8 }]; |
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const ctx = fakeContext(); |
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drawScene(ctx as never, makeScene(), world, eye, snapshot([body()], smoke), view); |
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expect(ctx.ops.some((o) => o.op === "arc")).toBe(false); |
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const aside = [{ k: "smoke", x: 200, y: 900, r: 90, f: 0, l: 8 }]; |
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const clear = fakeContext(); |
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drawScene(clear as never, makeScene(), world, eye, snapshot([body()], aside), view); |
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expect(clear.ops.some((o) => o.op === "arc")).toBe(true); |
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}); |
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test("every kind of zone, the spike and a tracer draw without falling over", () => { |
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const zones = ["smoke", "molly", "wall", "trip", "dart", "flash", "heal"].map((k, i) => ({ |
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k, |
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x: 300 + i * 20, |
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y: 200, |
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r: 90, |
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f: k === "flash" ? 0.3 : 0, |
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l: 5, |
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})); |
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const snap = snapshot([body(), body({ id: "mate", mate: true, alive: false, hp: 0 })], zones); |
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snap.orbs = [{ x: 360, y: 200 }] as never; |
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snap.shots = [{ x1: 130, y1: 200, x2: 380, y2: 200, hit: true, age: 0 }] as never; |
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snap.spike = { planted: true, carried: false, fuse: 12, defuse: 0, x: 330, y: 200 } as never; |
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const ctx = fakeContext(); |
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drawScene(ctx as never, makeScene(), world, eye, snap, view); |
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expect(ctx.ops.length).toBeGreaterThan(100); |
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expect(ctx.globalAlpha).toBe(1); |
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}); |
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test("the top-down view draws the real map, small or large", () => { |
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const map = { rows: gridRows(), tile: TILE }; |
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const snap = snapshot([body({ mate: true })]); |
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const big = fakeContext(); |
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drawTopdown(big as never, map, snap, (p: never) => p, { x: 0, y: 0, w: 900, h: 570 }); |
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const small = fakeContext(); |
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drawTopdown(small as never, map, snap, (p: never) => p, { x: 8, y: 8, w: 260, h: 165 }, { labels: false }); |
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expect(big.ops.some((o) => o.op === "fillText")).toBe(true); |
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expect(small.ops.some((o) => o.op === "fillText")).toBe(false); |
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expect(small.ops.some((o) => o.op === "translate")).toBe(true); |
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}); |
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test("on the map a dead team mate is crossed out and a dead enemy is not there", () => { |
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const map = { rows: gridRows(), tile: TILE }; |
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const box = { x: 0, y: 0, w: 900, h: 570 }; |
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const look = (p: never) => p; |
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const mate = fakeContext(); |
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drawTopdown(mate as never, map, snapshot([body({ mate: true, alive: false })]), look, box); |
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expect(mate.ops.filter((o) => o.op === "moveTo").length).toBe(2); |
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expect(mate.ops.some((o) => o.op === "arc")).toBe(false); |
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const enemy = fakeContext(); |
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drawTopdown(enemy as never, map, snapshot([body({ alive: false })]), look, box); |
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const empty = fakeContext(); |
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drawTopdown(empty as never, map, snapshot([]), look, box); |
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expect(enemy.ops.length).toBe(empty.ops.length); |
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}); |
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test("a living team mate carries their initial on the big map", () => { |
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const map = { rows: gridRows(), tile: TILE }; |
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const big = fakeContext(); |
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drawTopdown(big as never, map, snapshot([body({ mate: true, name: "Wren" })]), (p: never) => p, { |
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x: 0, |
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y: 0, |
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w: 900, |
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h: 570, |
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}); |
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expect(big.ops.some((o) => o.op === "fillText" && o.args[0] === "W")).toBe(true); |
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}); |
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test("the gun and the crosshair draw, and the hit marker only when there is one", () => { |
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const gun = makeGun(); |
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const ctx = fakeContext(); |
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drawGun(ctx as never, gun, 900, 570, snapshot([])); |
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const quiet = ctx.ops.length; |
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gun.mark = 1; |
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gun.kick = 1; |
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const loud = fakeContext(); |
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drawGun(loud as never, gun, 900, 570, snapshot([])); |
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expect(loud.ops.length).toBeGreaterThan(quiet); |
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}); |