| 1 |
import { expect, test } from "bun:test"; |
| 2 |
import { runBots } from "./bots.ts"; |
| 3 |
import { |
| 4 |
aliveOn, |
| 5 |
buyAbility, |
| 6 |
buyShield, |
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buyWeapon, |
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DEFUSE_CHECKPOINT, |
| 9 |
DEFUSE_TIME, |
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FUSE_TIME, |
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makePlayer, |
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newMatch, |
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PLANT_TIME, |
| 14 |
ROUND_TIME, |
| 15 |
SWAP_AFTER, |
| 16 |
tick, |
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visible, |
| 18 |
WIN_ROUNDS, |
| 19 |
} from "./match.ts"; |
| 20 |
import { siteCentre, spawnCells, wallBetween } from "./map.ts"; |
| 21 |
import type { MatchState, Player } from "./state.ts"; |
| 22 |
|
| 23 |
const live = (seed = 5): MatchState => { |
| 24 |
const state = newMatch(seed); |
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state.phase = "live"; |
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state.clock = ROUND_TIME; |
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return state; |
| 28 |
}; |
| 29 |
const atk = (state: MatchState): Player[] => state.players.filter((p) => p.side === "atk"); |
| 30 |
const def = (state: MatchState): Player[] => state.players.filter((p) => p.side === "def"); |
| 31 |
const run = (state: MatchState, seconds: number): void => { |
| 32 |
for (let i = 0; i < Math.round(seconds * 30); i++) tick(state, 1 / 30); |
| 33 |
}; |
| 34 |
|
| 35 |
|
| 36 |
function onSite(state: MatchState): Player { |
| 37 |
const spot = siteCentre("A"); |
| 38 |
const carrier = atk(state)[0]!; |
| 39 |
for (const player of state.players) { |
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player.spike = false; |
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player.x = 1200; |
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player.y = 1320; |
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} |
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carrier.spike = true; |
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carrier.x = spot.x; |
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carrier.y = spot.y; |
| 47 |
state.spike = { carried: carrier.id, x: spot.x, y: spot.y, planted: false, fuse: 0, site: null, defuse: 0, checkpoint: 0 }; |
| 48 |
return carrier; |
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} |
| 50 |
|
| 51 |
test("a match starts in the buy phase with ten seats and a spike carrier", () => { |
| 52 |
const state = newMatch(1); |
| 53 |
expect(state.players.length).toBe(10); |
| 54 |
expect(atk(state).length).toBe(5); |
| 55 |
expect(def(state).length).toBe(5); |
| 56 |
expect(state.phase).toBe("buy"); |
| 57 |
expect(state.players.some((p) => p.spike)).toBe(true); |
| 58 |
expect(state.players.every((p) => p.credits === 800)).toBe(true); |
| 59 |
}); |
| 60 |
|
| 61 |
test("planting takes four seconds of standing on a site and arms the fuse", () => { |
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const state = live(); |
| 63 |
const carrier = onSite(state); |
| 64 |
carrier.input.use = true; |
| 65 |
run(state, PLANT_TIME - 1); |
| 66 |
expect(state.spike.planted).toBe(false); |
| 67 |
run(state, 1.2); |
| 68 |
expect(state.spike.planted).toBe(true); |
| 69 |
expect(state.spike.site).toBe("A"); |
| 70 |
expect(Math.round(state.spike.fuse)).toBeLessThanOrEqual(FUSE_TIME); |
| 71 |
|
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expect(atk(state).every((p) => p.credits >= 800 + 300)).toBe(true); |
| 73 |
expect(carrier.ult).toBeGreaterThan(0); |
| 74 |
}); |
| 75 |
|
| 76 |
test("a plant off a site does nothing at all", () => { |
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const state = live(); |
| 78 |
const carrier = onSite(state); |
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carrier.x = 1200; |
| 80 |
carrier.y = 1320; |
| 81 |
carrier.input.use = true; |
| 82 |
run(state, PLANT_TIME + 2); |
| 83 |
expect(state.spike.planted).toBe(false); |
| 84 |
}); |
| 85 |
|
| 86 |
test("a defuse killed at the half way mark leaves the checkpoint for the next defender", () => { |
| 87 |
const state = live(); |
| 88 |
const carrier = onSite(state); |
| 89 |
carrier.input.use = true; |
| 90 |
run(state, PLANT_TIME + 0.2); |
| 91 |
expect(state.spike.planted).toBe(true); |
| 92 |
carrier.input.use = false; |
| 93 |
|
| 94 |
const first = def(state)[0]!; |
| 95 |
first.x = state.spike.x; |
| 96 |
first.y = state.spike.y; |
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first.input.use = true; |
| 98 |
run(state, DEFUSE_CHECKPOINT + 0.2); |
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expect(state.spike.checkpoint).toBe(DEFUSE_CHECKPOINT); |
| 100 |
expect(state.spike.defuse).toBeGreaterThanOrEqual(DEFUSE_CHECKPOINT); |
| 101 |
|
| 102 |
|
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first.hp = 1; |
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first.alive = false; |
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first.deaths += 1; |
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state.spike.defuse = state.spike.checkpoint; |
| 107 |
expect(state.spike.defuse).toBe(DEFUSE_CHECKPOINT); |
| 108 |
|
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const second = def(state)[1]!; |
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second.x = state.spike.x; |
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second.y = state.spike.y; |
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second.input.use = true; |
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|
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run(state, DEFUSE_TIME - DEFUSE_CHECKPOINT + 0.3); |
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expect(state.phase).toBe("end"); |
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expect(state.events.some((e) => e.text.includes("defused"))).toBe(true); |
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}); |
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|
| 119 |
test("an interrupted defuse before the checkpoint starts again from nothing", () => { |
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const state = live(); |
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const carrier = onSite(state); |
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carrier.input.use = true; |
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run(state, PLANT_TIME + 0.2); |
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carrier.input.use = false; |
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const defender = def(state)[0]!; |
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defender.x = state.spike.x; |
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defender.y = state.spike.y; |
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defender.input.use = true; |
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run(state, 2); |
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expect(state.spike.defuse).toBeGreaterThan(1.5); |
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defender.input.use = false; |
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run(state, 0.2); |
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expect(state.spike.defuse).toBe(0); |
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expect(state.spike.checkpoint).toBe(0); |
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}); |
| 136 |
|
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test("the spike detonating wins the round for the attackers", () => { |
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const state = live(); |
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const carrier = onSite(state); |
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carrier.input.use = true; |
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run(state, PLANT_TIME + 0.2); |
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carrier.input.use = false; |
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state.spike.fuse = 1; |
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run(state, 1.5); |
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expect(state.phase).toBe("end"); |
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expect(state.score[state.attackers]).toBe(1); |
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}); |
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|
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test("time running out with no plant is a defence win, but the clock stops mattering once it is down", () => { |
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const timeout = live(); |
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timeout.clock = 0.5; |
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run(timeout, 1); |
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expect(timeout.phase).toBe("end"); |
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expect(timeout.score[timeout.attackers]).toBe(0); |
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|
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const planted = live(); |
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const carrier = onSite(planted); |
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carrier.input.use = true; |
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run(planted, PLANT_TIME + 0.2); |
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carrier.input.use = false; |
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planted.clock = 0.2; |
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run(planted, 1); |
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expect(planted.phase).toBe("live"); |
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}); |
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|
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test("eliminating a team ends the round, and a planted spike still wins it", () => { |
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const wipe = live(); |
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for (const player of def(wipe)) player.alive = false; |
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run(wipe, 0.1); |
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expect(wipe.phase).toBe("end"); |
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expect(wipe.score[wipe.attackers]).toBe(1); |
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|
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const traded = live(); |
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const carrier = onSite(traded); |
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carrier.input.use = true; |
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run(traded, PLANT_TIME + 0.2); |
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for (const player of atk(traded)) player.alive = false; |
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run(traded, 0.1); |
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|
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expect(traded.phase).toBe("live"); |
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}); |
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|
| 183 |
test("a buy is refused server-side when the credits are not there", () => { |
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const state = newMatch(2); |
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const player = state.players[0]!; |
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player.agent = "ember"; |
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player.credits = 800; |
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expect(buyWeapon(state, player, "vandal")).toBe(false); |
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expect(player.weapon).toBe("classic"); |
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expect(buyWeapon(state, player, "ghost")).toBe(true); |
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expect(player.credits).toBe(300); |
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expect(buyShield(state, player, "heavy")).toBe(false); |
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|
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expect(buyAbility(state, player, "c")).toBe(true); |
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expect(player.credits).toBe(50); |
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expect(buyAbility(state, player, "c")).toBe(false); |
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expect(buyAbility(state, player, "q")).toBe(false); |
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|
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player.credits = 9000; |
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state.phase = "live"; |
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expect(buyWeapon(state, player, "vandal")).toBe(false); |
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}); |
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|
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test("a basic is bought by the charge and never past its limit", () => { |
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const state = newMatch(2); |
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const player = state.players.find((p) => p.agent === "veil")!; |
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player.credits = 9000; |
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expect(buyAbility(state, player, "c")).toBe(true); |
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expect(buyAbility(state, player, "c")).toBe(true); |
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expect(player.charges.c).toBe(2); |
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expect(buyAbility(state, player, "c")).toBe(false); |
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expect(buyAbility(state, player, "e")).toBe(false); |
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expect(buyAbility(state, player, "x")).toBe(false); |
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}); |
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|
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test("sides swap after twelve rounds and a thirteenth round wins the match", () => { |
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const state = newMatch(4); |
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const started = state.attackers; |
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state.round = SWAP_AFTER; |
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state.phase = "live"; |
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state.score[started] = WIN_ROUNDS - 2; |
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for (const player of def(state)) player.alive = false; |
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run(state, 0.1); |
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expect(state.phase).toBe("end"); |
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run(state, 6); |
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expect(state.round).toBe(SWAP_AFTER + 1); |
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expect(state.attackers).not.toBe(started); |
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|
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const winners = state.attackers === started ? started : state.attackers; |
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state.phase = "live"; |
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state.score[started] = WIN_ROUNDS - 1; |
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for (const player of state.players) if (player.team !== started) player.alive = false; |
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run(state, 0.1); |
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expect(state.score[started]).toBe(WIN_ROUNDS); |
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expect(state.phase).toBe("over"); |
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expect(state.result).toContain(`${started} win`); |
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expect(winners.length).toBeGreaterThan(0); |
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}); |
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|
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test("an ended match never parks: it shows the result and starts a fresh one", () => { |
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const state = newMatch(6); |
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state.phase = "live"; |
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state.score[state.attackers] = WIN_ROUNDS - 1; |
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for (const player of def(state)) player.alive = false; |
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run(state, 0.1); |
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expect(state.phase).toBe("over"); |
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expect(state.result).not.toBe(null); |
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run(state, 13); |
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expect(state.phase).toBe("buy"); |
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expect(state.round).toBe(1); |
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expect(state.score).toEqual({ red: 0, blue: 0 }); |
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expect(state.result).toBe(null); |
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expect(state.players.length).toBe(10); |
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}); |
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|
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test("line of sight is the server's answer: a smoke hides an enemy in the open", () => { |
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const state = live(); |
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const viewer = atk(state)[0]!; |
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const enemy = def(state)[0]!; |
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viewer.x = 1200; |
| 261 |
viewer.y = 1320; |
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enemy.x = 1200; |
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enemy.y = 1000; |
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expect(visible(state, viewer, enemy)).toBe(true); |
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state.zones.push({ |
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id: 99, kind: "smoke", owner: "x", side: "def", x: 1200, y: 1160, r: 150, |
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life: 8, fuse: 0, beat: 0, pulses: 0, damage: 0, blocks: true, solid: false, |
| 268 |
}); |
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expect(visible(state, viewer, enemy)).toBe(false); |
| 270 |
|
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enemy.revealed = 2; |
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expect(visible(state, viewer, enemy)).toBe(true); |
| 273 |
}); |
| 274 |
|
| 275 |
test("a wall hides two players from each other, and open floor does not", () => { |
| 276 |
const state = live(); |
| 277 |
const viewer = atk(state)[0]!; |
| 278 |
const enemy = def(state)[0]!; |
| 279 |
viewer.blind = 0; |
| 280 |
enemy.revealed = 0; |
| 281 |
|
| 282 |
viewer.x = 400; |
| 283 |
viewer.y = 400; |
| 284 |
enemy.x = 1200; |
| 285 |
enemy.y = 400; |
| 286 |
expect(wallBetween(viewer, enemy)).toBe(true); |
| 287 |
expect(visible(state, viewer, enemy)).toBe(false); |
| 288 |
|
| 289 |
viewer.x = 400; |
| 290 |
viewer.y = 1400; |
| 291 |
enemy.x = 1000; |
| 292 |
enemy.y = 1400; |
| 293 |
expect(wallBetween(viewer, enemy)).toBe(false); |
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expect(visible(state, viewer, enemy)).toBe(true); |
| 295 |
}); |
| 296 |
|
| 297 |
test("no spawn can see a spawn: mid is staggered, not a corridor", () => { |
| 298 |
for (const from of spawnCells("atk")) |
| 299 |
for (const to of spawnCells("def")) expect(wallBetween(from, to)).toBe(true); |
| 300 |
}); |
| 301 |
|
| 302 |
test("a dead player watches through the team, never through walls", () => { |
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const state = live(); |
| 304 |
const viewer = atk(state)[0]!; |
| 305 |
const mate = atk(state)[1]!; |
| 306 |
const enemy = def(state)[0]!; |
| 307 |
for (const player of atk(state)) { |
| 308 |
player.alive = false; |
| 309 |
player.x = 400; |
| 310 |
player.y = 400; |
| 311 |
} |
| 312 |
enemy.revealed = 0; |
| 313 |
enemy.x = 1000; |
| 314 |
enemy.y = 1400; |
| 315 |
|
| 316 |
expect(visible(state, viewer, enemy)).toBe(false); |
| 317 |
|
| 318 |
mate.alive = true; |
| 319 |
mate.x = 400; |
| 320 |
mate.y = 1400; |
| 321 |
expect(visible(state, viewer, enemy)).toBe(true); |
| 322 |
|
| 323 |
mate.x = 400; |
| 324 |
mate.y = 400; |
| 325 |
expect(visible(state, viewer, enemy)).toBe(false); |
| 326 |
}); |
| 327 |
|
| 328 |
test("a blinded player sees nothing", () => { |
| 329 |
const state = live(); |
| 330 |
const viewer = atk(state)[0]!; |
| 331 |
const enemy = def(state)[0]!; |
| 332 |
viewer.x = 1200; |
| 333 |
viewer.y = 1320; |
| 334 |
enemy.x = 1200; |
| 335 |
enemy.y = 1000; |
| 336 |
viewer.blind = 1.4; |
| 337 |
expect(visible(state, viewer, enemy)).toBe(false); |
| 338 |
}); |
| 339 |
|
| 340 |
test("a killed carrier drops the spike where they fell", () => { |
| 341 |
const state = live(); |
| 342 |
const carrier = onSite(state); |
| 343 |
const killer = def(state)[0]!; |
| 344 |
killer.x = carrier.x + 40; |
| 345 |
killer.y = carrier.y; |
| 346 |
killer.angle = Math.PI; |
| 347 |
killer.weapon = "operator"; |
| 348 |
killer.input.fire = true; |
| 349 |
run(state, 1); |
| 350 |
if (!carrier.alive) { |
| 351 |
expect(state.spike.carried).toBe(null); |
| 352 |
expect(Math.hypot(state.spike.x - carrier.x, state.spike.y - carrier.y)).toBeLessThan(80); |
| 353 |
} |
| 354 |
expect(state.shots.length + state.events.length).toBeGreaterThan(0); |
| 355 |
}); |
| 356 |
|
| 357 |
test("bots play the round: they buy, they take a site and they use their kit", () => { |
| 358 |
const state = newMatch(42); |
| 359 |
let casts = 0; |
| 360 |
let rounds = 0; |
| 361 |
for (let i = 0; i < 30 * 60 * 6; i++) { |
| 362 |
runBots(state, 1 / 30); |
| 363 |
tick(state, 1 / 30); |
| 364 |
casts += state.zones.length > 0 ? 1 : 0; |
| 365 |
if (state.round > rounds) rounds = state.round; |
| 366 |
} |
| 367 |
expect(rounds).toBeGreaterThan(1); |
| 368 |
expect(state.score.red + state.score.blue).toBeGreaterThan(1); |
| 369 |
|
| 370 |
expect(casts).toBeGreaterThan(100); |
| 371 |
|
| 372 |
expect(state.players.some((p) => p.weapon !== "classic")).toBe(true); |
| 373 |
expect(aliveOn(state, "atk").length + aliveOn(state, "def").length).toBeGreaterThan(0); |
| 374 |
}); |
| 375 |
|
| 376 |
|
| 377 |
test("no match ever has two players with the same name", () => { |
| 378 |
|
| 379 |
|
| 380 |
|
| 381 |
for (let seed = 0; seed < 1000; seed++) { |
| 382 |
const names = newMatch(seed).players.map((p) => p.name); |
| 383 |
expect(names.length).toBe(10); |
| 384 |
expect(new Set(names).size).toBe(10); |
| 385 |
} |
| 386 |
}); |
| 387 |
|
| 388 |
test("a seat made on its own still gets a name of its own", () => { |
| 389 |
const state = newMatch(1234); |
| 390 |
const names = new Set<string>(); |
| 391 |
for (const team of ["red", "blue"] as const) |
| 392 |
for (let i = 0; i < 5; i++) names.add(makePlayer(state, team, i).name); |
| 393 |
expect(names.size).toBe(10); |
| 394 |
}); |
| 395 |
|
| 396 |
test("the deal is the seeded shuffle, so the same match replays the same", () => { |
| 397 |
expect(newMatch(77).players.map((p) => p.name)).toEqual(newMatch(77).players.map((p) => p.name)); |
| 398 |
expect(newMatch(77).players.map((p) => p.name)).not.toEqual(newMatch(78).players.map((p) => p.name)); |
| 399 |
}); |