| 1 |
import { describe, expect, test } from "bun:test"; |
| 2 |
import { choosePrompt } from "../static/prompt.js"; |
| 3 |
|
| 4 |
type Snap = ReturnType<typeof snapshot>; |
| 5 |
|
| 6 |
const snapshot = (over: Record<string, unknown> = {}, me: Record<string, unknown> = {}, spike: Record<string, unknown> = {}) => ({ |
| 7 |
phase: "live", |
| 8 |
clock: 40, |
| 9 |
result: null, |
| 10 |
me: { side: "atk", alive: true, blind: 0, planting: 0, spike: false, ...me }, |
| 11 |
spike: { planted: false, carried: false, fuse: 0, defuse: 0, x: 100, y: 100, ...spike }, |
| 12 |
...over, |
| 13 |
}); |
| 14 |
|
| 15 |
describe("the one prompt on screen", () => { |
| 16 |
test("the buy phase says what to do and how long there is", () => { |
| 17 |
const text = choosePrompt(snapshot({ phase: "buy", clock: 14.2 })); |
| 18 |
expect(text).toBe("Buy phase — 15s left. Click a gun you can afford."); |
| 19 |
}); |
| 20 |
|
| 21 |
test("the terminal is told about keys, not clicks", () => { |
| 22 |
const text = choosePrompt(snapshot({ phase: "buy", clock: 14.2 }), { input: "keys" }); |
| 23 |
expect(text).toBe("Buy phase — 15s left. Press b and buy a gun you can afford."); |
| 24 |
}); |
| 25 |
|
| 26 |
test("carrying the spike off a site sends you to one", () => { |
| 27 |
expect(choosePrompt(snapshot({}, { spike: true }), { onSite: false })).toBe( |
| 28 |
"You have the spike — get to site A or B", |
| 29 |
); |
| 30 |
}); |
| 31 |
|
| 32 |
test("carrying it onto a site says how to plant", () => { |
| 33 |
expect(choosePrompt(snapshot({}, { spike: true }), { onSite: true })).toBe("Hold F to plant"); |
| 34 |
}); |
| 35 |
|
| 36 |
test("a defender near a planted spike is told to defuse, with the fuse", () => { |
| 37 |
const text = choosePrompt(snapshot({}, { side: "def" }, { planted: true, fuse: 31.4 }), { nearSpike: true }); |
| 38 |
expect(text).toBe("Spike down, 32s — hold F to defuse"); |
| 39 |
}); |
| 40 |
|
| 41 |
test("a defender across the map is told to get to it", () => { |
| 42 |
const text = choosePrompt(snapshot({}, { side: "def" }, { planted: true, fuse: 31.4 }), { nearSpike: false }); |
| 43 |
expect(text).toBe("Spike down, 32s — get to it and hold F"); |
| 44 |
}); |
| 45 |
|
| 46 |
test("an attacker with it planted is told to hold the site", () => { |
| 47 |
expect(choosePrompt(snapshot({}, {}, { planted: true, fuse: 10 }))).toBe( |
| 48 |
"Spike down, 10s — keep them off it", |
| 49 |
); |
| 50 |
}); |
| 51 |
|
| 52 |
test("blind beats everything else on screen", () => { |
| 53 |
const text = choosePrompt(snapshot({}, { blind: 1.4, spike: true }), { onSite: true }); |
| 54 |
expect(text).toBe("You are blind — back off until it clears"); |
| 55 |
}); |
| 56 |
|
| 57 |
test("dead in a live round says you are still in the match", () => { |
| 58 |
expect(choosePrompt(snapshot({}, { alive: false }))).toBe("Waiting for the next round — you're in it"); |
| 59 |
}); |
| 60 |
|
| 61 |
test("the end of a round shows the result and the countdown", () => { |
| 62 |
const text = choosePrompt(snapshot({ phase: "end", clock: 4.1, result: "Spike defused" })); |
| 63 |
expect(text).toBe("Spike defused — next round in 5s"); |
| 64 |
}); |
| 65 |
|
| 66 |
test("a live defender is told what defending is", () => { |
| 67 |
expect(choosePrompt(snapshot({}, { side: "def" }))).toBe("Defending — hold A and B, 40s"); |
| 68 |
}); |
| 69 |
|
| 70 |
test("an attacker beside a loose spike is told to walk onto it", () => { |
| 71 |
expect(choosePrompt(snapshot(), { nearSpike: true })).toBe("Walk onto the spike to pick it up"); |
| 72 |
}); |
| 73 |
|
| 74 |
test("defusing counts down the defuse, not the fuse", () => { |
| 75 |
const text = choosePrompt(snapshot({}, { side: "def" }, { planted: true, fuse: 20, defuse: 3.5 }), { |
| 76 |
nearSpike: true, |
| 77 |
}); |
| 78 |
expect(text).toBe("Defusing — keep holding F, 4s"); |
| 79 |
}); |
| 80 |
|
| 81 |
test("no snapshot yet is no prompt", () => { |
| 82 |
expect(choosePrompt(null as unknown as Snap)).toBe(""); |
| 83 |
}); |
| 84 |
}); |