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import { expect, test } from "bun:test"; |
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import { |
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AGENTS, |
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agentById, |
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buyableSlots, |
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cast, |
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castable, |
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facingFlash, |
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FLASH_CONE, |
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FLASH_EDGE, |
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FLASH_GRACE, |
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flashDuration, |
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flashReach, |
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sightBlocked, |
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SLOTS, |
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type Ability, |
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} from "./abilities.ts"; |
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import { HEIGHT, WIDTH } from "./map.ts"; |
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import { newMatch, startRound, tick } from "./match.ts"; |
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import type { MatchState, Player, Zone } from "./state.ts"; |
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import { FOV } from "../static/engine/raycast.js"; |
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|
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const flashes = (): Ability[] => AGENTS.flatMap((a) => SLOTS.map((s) => a.abilities[s])).filter((a) => a.kind === "flash"); |
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|
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const live = (): MatchState => { |
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const state = newMatch(11); |
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state.phase = "live"; |
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state.clock = 100; |
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return state; |
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}; |
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const attacker = (state: MatchState): Player => state.players.find((p) => p.side === "atk")!; |
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|
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test("every agent has two bought basics, a free signature and an ultimate", () => { |
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expect(AGENTS.length).toBe(5); |
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for (const agent of AGENTS) { |
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for (const slot of SLOTS) expect(agent.abilities[slot].name.length).toBeGreaterThan(0); |
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for (const slot of buyableSlots) expect(agent.abilities[slot].cost).toBeGreaterThan(0); |
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expect(agent.abilities.e.cost).toBe(0); |
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expect(agent.abilities.e.cooldown).toBeGreaterThan(0); |
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expect(agent.abilities.x.points).toBeGreaterThanOrEqual(6); |
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} |
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}); |
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|
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test("a flash blinds by the angle you were facing", () => { |
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const at = { x: 1000, y: 1000 }; |
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const staring = { x: 1100, y: 1000 }; |
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const facingIt = Math.PI; |
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const facingAway = 0; |
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expect(flashDuration(1.7, staring, at, facingIt, false, 360)).toBeGreaterThan(1.6); |
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expect(flashDuration(1.7, staring, at, facingAway, false, 360)).toBe(0); |
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|
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const glance = flashDuration(1.7, staring, at, facingIt - 0.8, false, 360); |
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expect(glance).toBeGreaterThan(0); |
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expect(glance).toBeLessThan(1.7); |
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}); |
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|
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test("a wall between you and the flash means no blind at all", () => { |
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const blind = flashDuration(1.7, { x: 1100, y: 1000 }, { x: 1000, y: 1000 }, Math.PI, true, 360); |
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expect(blind).toBe(0); |
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}); |
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|
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test("a flash reaches a room, not the map", () => { |
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|
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|
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|
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expect(flashes().length).toBeGreaterThan(0); |
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for (const flash of flashes()) { |
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expect(flash.radius).toBeGreaterThanOrEqual(300); |
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expect(flash.radius).toBeLessThanOrEqual(400); |
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expect((Math.PI * flash.radius * flash.radius) / (WIDTH * HEIGHT)).toBeLessThan(0.12); |
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expect((2 * flash.radius) / WIDTH).toBeLessThanOrEqual(0.3); |
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|
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expect(flash.range).toBeGreaterThan(flash.radius); |
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} |
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}); |
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|
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test("distance matters inside the radius: the centre is the full duration, the edge a flicker", () => { |
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const at = { x: 1000, y: 1000 }; |
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const r = 360; |
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const facingIt = Math.PI; |
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const stand = (d: number) => ({ x: 1000 + d, y: 1000 }); |
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expect(flashDuration(1.7, stand(60), at, facingIt, false, r)).toBe(1.7); |
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expect(flashDuration(1.7, stand(0.4 * r), at, facingIt, false, r)).toBe(1.7); |
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const half = flashDuration(1.7, stand(0.7 * r), at, facingIt, false, r); |
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expect(half).toBeGreaterThan(0.3 * 1.7); |
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expect(half).toBeLessThan(0.7 * 1.7); |
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const edge = flashDuration(1.7, stand(r), at, facingIt, false, r); |
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expect(edge).toBeGreaterThan(0); |
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expect(edge).toBeLessThanOrEqual(FLASH_EDGE * 1.7 + 0.01); |
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|
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expect(flashDuration(1.7, stand(r + 1), at, facingIt, false, r)).toBe(0); |
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expect(flashDuration(1.7, stand(899), at, facingIt, false, r)).toBe(0); |
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|
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let last = Infinity; |
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for (let d = 20; d <= r; d += 20) { |
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const now = flashDuration(1.7, stand(d), at, facingIt, false, r); |
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expect(now).toBeLessThanOrEqual(last); |
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last = now; |
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} |
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}); |
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|
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const deg = (n: number) => (n * Math.PI) / 180; |
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|
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test("facing is the gate: on screen is the full duration, behind your back is nothing", () => { |
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|
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|
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expect(FLASH_CONE).toBeCloseTo(FOV / 2, 9); |
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expect(FLASH_GRACE).toBeLessThanOrEqual(deg(56)); |
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const at = { x: 1000, y: 1000 }; |
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const near = { x: 1100, y: 1000 }; |
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const straight = Math.PI; |
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for (const off of [0, 15, 30, 37]) { |
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expect(flashDuration(1.7, near, at, straight + deg(off), false, 360)).toBe(1.7); |
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expect(flashDuration(1.7, near, at, straight - deg(off), false, 360)).toBe(1.7); |
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} |
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|
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const grace = flashDuration(1.7, near, at, straight + deg(46), false, 360); |
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expect(grace).toBeGreaterThan(0); |
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expect(grace).toBeLessThan(0.5 * 1.7); |
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expect(flashDuration(1.7, near, at, straight + deg(53), false, 360)).toBeLessThan(0.1); |
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|
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for (const off of [55, 60, 70, 100, 180]) { |
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expect(flashDuration(1.7, near, at, straight + deg(off), false, 360)).toBe(0); |
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expect(facingFlash(near, at, straight + deg(off))).toBe(0); |
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} |
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|
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let last = Infinity; |
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for (let off = 0; off <= 180; off += 1) { |
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const now = facingFlash(near, at, straight + deg(off)); |
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expect(now).toBeLessThanOrEqual(last); |
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last = now; |
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} |
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}); |
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|
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test("facing decides whether, distance decides how long", () => { |
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const at = { x: 1000, y: 1000 }; |
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const r = 360; |
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const stand = (d: number) => ({ x: 1000 + d, y: 1000 }); |
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|
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|
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let last = Infinity; |
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for (let d = 10; d <= r; d += 10) { |
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const blind = flashDuration(1.7, stand(d), at, Math.PI, false, r); |
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expect(blind).toBeGreaterThan(0); |
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expect(blind).toBeLessThanOrEqual(last); |
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last = blind; |
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} |
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expect(flashReach(r, r)).toBeCloseTo(FLASH_EDGE, 9); |
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expect(flashReach(r + 1, r)).toBe(0); |
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|
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for (let d = 10; d <= r; d += 10) { |
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expect(flashDuration(1.7, stand(d), at, 0, false, r)).toBe(0); |
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expect(flashDuration(1.7, stand(d), at, Math.PI / 2, false, r)).toBe(0); |
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expect(flashDuration(1.7, stand(d), at, Math.PI - deg(60), false, r)).toBe(0); |
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} |
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|
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expect(flashDuration(1.7, stand(10), at, Math.PI, true, r)).toBe(0); |
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}); |
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|
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test("a smoke blocks the sight line for as long as it lives", () => { |
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const smoke: Zone = { |
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id: 1, kind: "smoke", owner: "x", side: "atk", x: 1200, y: 1000, r: 140, |
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life: 8, fuse: 0, beat: 0, pulses: 0, damage: 0, blocks: true, solid: false, |
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}; |
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|
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const from = { x: 1100, y: 1000 }; |
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const to = { x: 1300, y: 1000 }; |
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expect(sightBlocked(from, to, [])).toBe(false); |
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expect(sightBlocked(from, to, [smoke])).toBe(true); |
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|
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expect(sightBlocked({ x: 1100, y: 700 }, { x: 1300, y: 700 }, [smoke])).toBe(false); |
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}); |
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|
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test("a charge is spent on a cast and refused when there is none", () => { |
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const state = live(); |
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const player = attacker(state); |
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player.agent = "veil"; |
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player.charges.c = 1; |
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expect(cast(state, player, "c")).toBe(true); |
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expect(player.charges.c).toBe(0); |
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expect(state.zones.some((z) => z.kind === "smoke")).toBe(true); |
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expect(cast(state, player, "c")).toBe(false); |
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expect(castable(player, "c")).toBe(false); |
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}); |
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|
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test("the signature goes on cooldown and comes back on its own", () => { |
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const state = live(); |
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const player = attacker(state); |
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player.agent = "veil"; |
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const cooldown = agentById("veil").abilities.e.cooldown; |
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expect(cast(state, player, "e")).toBe(true); |
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expect(player.charges.e).toBe(0); |
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expect(player.cooldown.e).toBe(cooldown); |
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for (let i = 0; i < Math.ceil(cooldown * 10) + 4; i++) tick(state, 0.1); |
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expect(player.cooldown.e).toBe(0); |
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expect(castable(player, "e")).toBe(true); |
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}); |
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|
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test("an ultimate costs its points and empties the meter", () => { |
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const state = live(); |
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const player = attacker(state); |
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player.agent = "sable"; |
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player.ult = 3; |
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expect(cast(state, player, "x")).toBe(false); |
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player.ult = 7; |
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expect(cast(state, player, "x")).toBe(true); |
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expect(player.ult).toBe(0); |
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|
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for (const other of state.players) expect(other.revealed > 0).toBe(other.side !== player.side); |
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}); |
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|
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test("a molly burns whoever stands in it and leaves the thrower's team alone", () => { |
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const state = live(); |
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const player = attacker(state); |
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player.agent = "ember"; |
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player.charges.q = 1; |
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const victim = state.players.find((p) => p.side === "def")!; |
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const mate = state.players.find((p) => p.side === "atk" && p.id !== player.id)!; |
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victim.x = player.x + 120; |
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victim.y = player.y; |
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mate.x = player.x + 120; |
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mate.y = player.y; |
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player.angle = 0; |
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player.x = victim.x - 120; |
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cast(state, player, "q"); |
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for (const zone of state.zones) { |
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zone.x = victim.x; |
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zone.y = victim.y; |
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} |
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for (let i = 0; i < 20; i++) tick(state, 0.1); |
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expect(victim.hp).toBeLessThan(100); |
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expect(mate.hp).toBe(100); |
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}); |
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|
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test("a wall is solid: it blocks the sight line that was open", () => { |
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const state = live(); |
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const player = attacker(state); |
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player.agent = "rook"; |
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|
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player.x = 400; |
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player.y = 1400; |
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player.angle = 0; |
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const behind = { x: 1000, y: 1400 }; |
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const openBefore = !sightBlocked(player, behind, state.zones); |
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expect(cast(state, player, "e")).toBe(true); |
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expect(openBefore).toBe(true); |
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expect(sightBlocked(player, behind, state.zones)).toBe(true); |
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expect(state.zones.every((z) => z.solid)).toBe(true); |
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}); |
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|
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test("a round starts with the signature ready and no bought charges", () => { |
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const state = newMatch(3); |
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startRound(state, true); |
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for (const player of state.players) { |
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expect(player.charges.c).toBe(0); |
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expect(player.charges.q).toBe(0); |
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expect(player.charges.e).toBe(1); |
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} |
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}); |