| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
| 7 |
import { expect, test } from "bun:test"; |
| 8 |
import { |
| 9 |
ENTRY, |
| 10 |
FADE, |
| 11 |
forget, |
| 12 |
GHOST, |
| 13 |
ghosts, |
| 14 |
makePresence, |
| 15 |
REACH, |
| 16 |
shown, |
| 17 |
sighted, |
| 18 |
slide, |
| 19 |
SMALL, |
| 20 |
swell, |
| 21 |
} from "../static/presence.js"; |
| 22 |
|
| 23 |
const body = (over: Record<string, unknown> = {}) => ({ |
| 24 |
id: "them", |
| 25 |
x: 400, |
| 26 |
y: 200, |
| 27 |
angle: 0, |
| 28 |
alive: true, |
| 29 |
mate: false, |
| 30 |
agent: "sable", |
| 31 |
...over, |
| 32 |
}); |
| 33 |
|
| 34 |
const here = (x: number, y: number) => ({ x, y, angle: 0 }); |
| 35 |
|
| 36 |
test("a body just in sight is drawn in over a tenth of a second", () => { |
| 37 |
const p = makePresence(); |
| 38 |
sighted(p, [body()], 10); |
| 39 |
expect(shown(p, "them", 10)).toBe(0); |
| 40 |
expect(shown(p, "them", 10 + FADE / 2)).toBeCloseTo(0.5, 5); |
| 41 |
expect(shown(p, "them", 10 + FADE * 1.01)).toBe(1); |
| 42 |
expect(shown(p, "them", 30)).toBe(1); |
| 43 |
|
| 44 |
expect(swell(0)).toBe(SMALL); |
| 45 |
expect(swell(1)).toBe(1); |
| 46 |
expect(swell(4)).toBe(1); |
| 47 |
}); |
| 48 |
|
| 49 |
test("a body already in sight is not faded in again by the next snapshot", () => { |
| 50 |
const p = makePresence(); |
| 51 |
sighted(p, [body()], 10); |
| 52 |
sighted(p, [body({ x: 420 })], 10.03); |
| 53 |
sighted(p, [body({ x: 440 })], 10.06); |
| 54 |
expect(shown(p, "them", 10.06)).toBeCloseTo(0.5, 5); |
| 55 |
expect(shown(p, "them", 10.2)).toBe(1); |
| 56 |
}); |
| 57 |
|
| 58 |
test("somebody nobody has ever seen is solid, not invisible", () => { |
| 59 |
const p = makePresence(); |
| 60 |
expect(shown(p, "nobody", 10)).toBe(1); |
| 61 |
expect(slide(p, "nobody", here(1, 2), 10, here(0, 0))).toEqual(here(1, 2)); |
| 62 |
}); |
| 63 |
|
| 64 |
test("a body that steps back into view slides in from the way it came", () => { |
| 65 |
const p = makePresence(); |
| 66 |
sighted(p, [body({ x: 400, y: 200 })], 10); |
| 67 |
sighted(p, [], 10.1); |
| 68 |
sighted(p, [body({ x: 500, y: 200 })], 11); |
| 69 |
|
| 70 |
const out = here(0, 0); |
| 71 |
|
| 72 |
const start = slide(p, "them", here(500, 200), 11, out); |
| 73 |
expect(start.x).toBeCloseTo(500 - ENTRY, 5); |
| 74 |
expect(start.y).toBeCloseTo(200, 5); |
| 75 |
|
| 76 |
const half = slide(p, "them", here(500, 200), 11 + FADE / 2, out); |
| 77 |
expect(half.x).toBeCloseTo(500 - ENTRY / 2, 5); |
| 78 |
|
| 79 |
const done = slide(p, "them", here(500, 200), 11 + FADE * 1.01, out); |
| 80 |
expect(done).toEqual(here(500, 200)); |
| 81 |
}); |
| 82 |
|
| 83 |
test("a body that turns up across the map does not slide across it", () => { |
| 84 |
const p = makePresence(); |
| 85 |
sighted(p, [body({ x: 100, y: 100 })], 10); |
| 86 |
sighted(p, [], 10.1); |
| 87 |
sighted(p, [body({ x: 100 + REACH + 10, y: 100 })], 12); |
| 88 |
const out = here(0, 0); |
| 89 |
const at = here(100 + REACH + 10, 100); |
| 90 |
expect(slide(p, "them", at, 12, out)).toEqual(at); |
| 91 |
|
| 92 |
expect(shown(p, "them", 12)).toBe(0); |
| 93 |
}); |
| 94 |
|
| 95 |
test("a body that has not moved since has no direction to come from", () => { |
| 96 |
const p = makePresence(); |
| 97 |
sighted(p, [body({ x: 300, y: 300 })], 10); |
| 98 |
sighted(p, [], 10.1); |
| 99 |
sighted(p, [body({ x: 300.5, y: 300 })], 11); |
| 100 |
const at = here(300.5, 300); |
| 101 |
expect(slide(p, "them", at, 11, here(0, 0))).toEqual(at); |
| 102 |
}); |
| 103 |
|
| 104 |
test("where somebody was last seen is marked, and the mark dims away", () => { |
| 105 |
const p = makePresence(); |
| 106 |
sighted(p, [body({ x: 640, y: 480, agent: "veil" })], 10); |
| 107 |
expect(ghosts(p, 10)).toEqual([]); |
| 108 |
|
| 109 |
sighted(p, [], 10.5); |
| 110 |
const fresh = ghosts(p, 10.5); |
| 111 |
expect(fresh.length).toBe(1); |
| 112 |
expect(fresh[0]).toMatchObject({ id: "them", x: 640, y: 480, agent: "veil", fade: 1 }); |
| 113 |
expect(ghosts(p, 10.5 + GHOST / 2)[0]!.fade).toBeCloseTo(0.5, 5); |
| 114 |
expect(ghosts(p, 10.5 + GHOST)).toEqual([]); |
| 115 |
|
| 116 |
expect(p.last.size).toBe(0); |
| 117 |
}); |
| 118 |
|
| 119 |
test("a body last seen dead leaves no mark: a corpse is not a question", () => { |
| 120 |
const p = makePresence(); |
| 121 |
sighted(p, [body({ alive: false })], 10); |
| 122 |
sighted(p, [], 10.2); |
| 123 |
expect(ghosts(p, 10.2)).toEqual([]); |
| 124 |
}); |
| 125 |
|
| 126 |
test("coming back into sight takes the mark away at once", () => { |
| 127 |
const p = makePresence(); |
| 128 |
sighted(p, [body({ x: 400 })], 10); |
| 129 |
sighted(p, [], 10.2); |
| 130 |
expect(ghosts(p, 10.3).length).toBe(1); |
| 131 |
sighted(p, [body({ x: 430 })], 10.4); |
| 132 |
expect(ghosts(p, 10.4)).toEqual([]); |
| 133 |
}); |
| 134 |
|
| 135 |
test("a body in sight the whole time is never marked and never re-faded", () => { |
| 136 |
const p = makePresence(); |
| 137 |
for (let i = 0; i < 20; i++) sighted(p, [body({ x: 400 + i * 5 })], 10 + i * 0.033); |
| 138 |
expect(ghosts(p, 10.7)).toEqual([]); |
| 139 |
expect(shown(p, "them", 10.7)).toBe(1); |
| 140 |
}); |
| 141 |
|
| 142 |
test("a new round forgets everybody", () => { |
| 143 |
const p = makePresence(); |
| 144 |
sighted(p, [body()], 10); |
| 145 |
sighted(p, [], 10.2); |
| 146 |
forget(p); |
| 147 |
expect(ghosts(p, 10.3)).toEqual([]); |
| 148 |
expect(p.live.size).toBe(0); |
| 149 |
|
| 150 |
sighted(p, [body({ x: 900 })], 11); |
| 151 |
expect(shown(p, "them", 11)).toBe(0); |
| 152 |
const at = here(900, 200); |
| 153 |
expect(slide(p, "them", at, 11, here(0, 0))).toEqual(at); |
| 154 |
}); |
| 155 |
|
| 156 |
test("two bodies are tracked apart", () => { |
| 157 |
const p = makePresence(); |
| 158 |
sighted(p, [body({ id: "a" }), body({ id: "b", x: 800 })], 10); |
| 159 |
sighted(p, [body({ id: "a" })], 10.2); |
| 160 |
expect(shown(p, "a", 10.2)).toBe(1); |
| 161 |
const marks = ghosts(p, 10.2); |
| 162 |
expect(marks.map((m) => m.id)).toEqual(["b"]); |
| 163 |
}); |