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Files 31494a25fdd48724e276e99986bb4f49dec5802d
| 1 | import { describe, expect, test } from "bun:test"; |
| 2 | import { |
| 3 | angleColumn, |
| 4 | bandLight, |
| 5 | castRay, |
| 6 | columnAngle, |
| 7 | columnOffset, |
| 8 | FOV, |
| 9 | hitResult, |
| 10 | project, |
| 11 | projection, |
| 12 | projectResult, |
| 13 | sliceHeight, |
| 14 | smokeAlong, |
| 15 | spriteColumnVisible, |
| 16 | wallLight, |
| 17 | } from "../../static/engine/raycast.js"; |
| 18 | |
| 19 | const W = 900; |
| 20 | |
| 21 | describe("columns and angles", () => { |
| 22 | test("the middle column looks straight ahead", () => { |
| 23 | expect(columnOffset(W / 2 - 0.5, W)).toBeCloseTo(0, 6); |
| 24 | expect(columnAngle(W / 2 - 0.5, W, 1.2)).toBeCloseTo(1.2, 6); |
| 25 | }); |
| 26 | |
| 27 | test("the outer columns sit at the edges of the field of view", () => { |
| 28 | expect(columnOffset(0, W)).toBeCloseTo(-FOV / 2, 2); |
| 29 | expect(columnOffset(W - 1, W)).toBeCloseTo(FOV / 2, 2); |
| 30 | }); |
| 31 | |
| 32 | test("a column maps to an angle and back again", () => { |
| 33 | for (const col of [0, 123, 450, 899]) { |
| 34 | expect(angleColumn(columnOffset(col, W), W)).toBeCloseTo(col + 0.5, 4); |
| 35 | } |
| 36 | }); |
| 37 | |
| 38 | test("columns are not spread evenly — that is what keeps walls straight", () => { |
| 39 | const middle = columnOffset(451, W) - columnOffset(450, W); |
| 40 | const edge = columnOffset(1, W) - columnOffset(0, W); |
| 41 | expect(edge).toBeLessThan(middle); |
| 42 | }); |
| 43 | }); |
| 44 | |
| 45 | describe("wall slices", () => { |
| 46 | test("a wall twice as far is half as tall", () => { |
| 47 | const proj = projection(W); |
| 48 | expect(sliceHeight(160, proj, 80)).toBeCloseTo(sliceHeight(80, proj, 80) / 2, 6); |
| 49 | }); |
| 50 | |
| 51 | test("a north–south face is darker than an east–west one at the same range", () => { |
| 52 | expect(wallLight(200, 1, 80)).toBeLessThan(wallLight(200, 0, 80)); |
| 53 | }); |
| 54 | |
| 55 | test("further is dimmer, and never fully black", () => { |
| 56 | expect(wallLight(900, 0, 80)).toBeLessThan(wallLight(120, 0, 80)); |
| 57 | expect(wallLight(5000, 1, 80)).toBeGreaterThan(0); |
| 58 | }); |
| 59 | |
| 60 | test("the floor is dimmest at the horizon", () => { |
| 61 | expect(bandLight(2, 200)).toBeLessThan(bandLight(180, 200)); |
| 62 | }); |
| 63 | }); |
| 64 | |
| 65 | // A four-by-four room: solid border, open inside. |
| 66 | const room = (col: number, row: number): boolean => col <= 0 || row <= 0 || col >= 3 || row >= 3; |
| 67 | |
| 68 | describe("castRay", () => { |
| 69 | const out = hitResult(); |
| 70 | |
| 71 | test("finds the wall straight ahead and calls it an east–west face", () => { |
| 72 | castRay(room, 120, 120, 0, 80, 2000, out); |
| 73 | expect(out.wall).toBe(true); |
| 74 | expect(out.dist).toBeCloseTo(120, 6); // from x=120 to the face at x=240 |
| 75 | expect(out.side).toBe(0); |
| 76 | expect(out.col).toBe(3); |
| 77 | }); |
| 78 | |
| 79 | test("a ray upward strikes a north–south face", () => { |
| 80 | castRay(room, 120, 120, -Math.PI / 2, 80, 2000, out); |
| 81 | expect(out.wall).toBe(true); |
| 82 | expect(out.dist).toBeCloseTo(40, 6); |
| 83 | expect(out.side).toBe(1); |
| 84 | expect(out.row).toBe(0); |
| 85 | }); |
| 86 | |
| 87 | test("a ray that runs out of range reports no wall", () => { |
| 88 | castRay(room, 120, 120, 0, 80, 50, out); |
| 89 | expect(out.wall).toBe(false); |
| 90 | expect(out.dist).toBe(50); |
| 91 | }); |
| 92 | |
| 93 | test("standing inside a wall is zero distance, not an infinite loop", () => { |
| 94 | castRay(room, 10, 10, 0.3, 80, 2000, out); |
| 95 | expect(out.dist).toBe(0); |
| 96 | expect(out.wall).toBe(true); |
| 97 | }); |
| 98 | |
| 99 | test("a diagonal ray agrees with walking the same line by hand", () => { |
| 100 | castRay(room, 120, 120, Math.PI / 4, 80, 2000, out); |
| 101 | let step = 0; |
| 102 | while (step < 2000 && !room(Math.floor((120 + Math.cos(Math.PI / 4) * step) / 80), Math.floor((120 + Math.sin(Math.PI / 4) * step) / 80))) |
| 103 | step += 0.25; |
| 104 | expect(out.dist).toBeCloseTo(step, 0); |
| 105 | }); |
| 106 | |
| 107 | test("it fills the caller's object and allocates nothing", () => { |
| 108 | const same = castRay(room, 120, 120, 0, 80, 2000, out); |
| 109 | expect(same).toBe(out); |
| 110 | }); |
| 111 | }); |
| 112 | |
| 113 | describe("projecting a body onto the screen", () => { |
| 114 | const proj = projection(W); |
| 115 | const out = projectResult(); |
| 116 | |
| 117 | test("something dead ahead lands in the middle of the screen", () => { |
| 118 | project(100, 100, 0, 500, 100, W, proj, 80, out); |
| 119 | expect(out.behind).toBe(false); |
| 120 | expect(out.column).toBeCloseTo(W / 2, 4); |
| 121 | expect(out.perp).toBeCloseTo(400, 6); |
| 122 | }); |
| 123 | |
| 124 | test("something to the right lands right of centre", () => { |
| 125 | project(100, 100, 0, 500, 260, W, proj, 80, out); |
| 126 | expect(out.column).toBeGreaterThan(W / 2); |
| 127 | }); |
| 128 | |
| 129 | test("something behind the camera is not drawn at all", () => { |
| 130 | project(100, 100, 0, -400, 100, W, proj, 80, out); |
| 131 | expect(out.behind).toBe(true); |
| 132 | expect(out.size).toBe(0); |
| 133 | }); |
| 134 | |
| 135 | test("the further body is the smaller one", () => { |
| 136 | project(100, 100, 0, 300, 100, W, proj, 80, out); |
| 137 | const near = out.size; |
| 138 | project(100, 100, 0, 900, 100, W, proj, 80, out); |
| 139 | expect(out.size).toBeLessThan(near); |
| 140 | }); |
| 141 | |
| 142 | test("perpendicular depth, not straight-line distance, so the edges do not bulge", () => { |
| 143 | project(100, 100, 0, 500, 300, W, proj, 80, out); |
| 144 | expect(out.perp).toBeLessThan(out.dist); |
| 145 | }); |
| 146 | }); |
| 147 | |
| 148 | describe("z-clip", () => { |
| 149 | test("a body nearer than the wall behind it is drawn", () => { |
| 150 | expect(spriteColumnVisible(300, 900)).toBe(true); |
| 151 | }); |
| 152 | |
| 153 | test("a body behind the corner is hidden", () => { |
| 154 | expect(spriteColumnVisible(900, 300)).toBe(false); |
| 155 | }); |
| 156 | |
| 157 | test("a body flush against the wall does not bleed through it", () => { |
| 158 | expect(spriteColumnVisible(299, 300)).toBe(false); |
| 159 | }); |
| 160 | }); |
| 161 | |
| 162 | describe("smoke as a volume", () => { |
| 163 | test("a ray through the middle of a smoke is fully fogged", () => { |
| 164 | expect(smokeAlong(0, 0, 1, 0, 400, 0, 110, 1000)).toBe(1); |
| 165 | }); |
| 166 | |
| 167 | test("a ray that misses it is not fogged at all", () => { |
| 168 | expect(smokeAlong(0, 0, 1, 0, 400, 400, 110, 1000)).toBe(0); |
| 169 | }); |
| 170 | |
| 171 | test("a wall in front of the smoke is not fogged by it", () => { |
| 172 | expect(smokeAlong(0, 0, 1, 0, 400, 0, 110, 200)).toBe(0); |
| 173 | }); |
| 174 | |
| 175 | test("clipping the edge fogs less than going through the middle", () => { |
| 176 | const edge = smokeAlong(0, 0, 1, 0, 400, 100, 110, 1000); |
| 177 | expect(edge).toBeGreaterThan(0); |
| 178 | expect(edge).toBeLessThan(1); |
| 179 | }); |
| 180 | |
| 181 | test("standing in the middle of one is nearly opaque in every direction", () => { |
| 182 | expect(smokeAlong(400, 0, 1, 0, 400, 0, 110, 1000)).toBeGreaterThan(0.9); |
| 183 | expect(smokeAlong(400, 0, 0, -1, 400, 0, 110, 1000)).toBeGreaterThan(0.9); |
| 184 | }); |
| 185 | }); |