pike/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
workbenchthis machine
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| 1 | /** |
| 2 | * The board from above, drawn into a canvas that writes down the colour of |
| 3 | * every dot. What is pinned here is colour: who is drawn in which. |
| 4 | */ |
| 5 | import { expect, test } from "bun:test"; |
| 6 | import { drawTopdown } from "../../static/engine/topdown.js"; |
| 7 | |
| 8 | function fakeContext() { |
| 9 | const dots: { x: number; y: number; fill: string }[] = []; |
| 10 | const rings: string[] = []; |
| 11 | let at: { x: number; y: number } | null = null; |
| 12 | const noop = () => {}; |
| 13 | const ctx = { |
| 14 | dots, |
| 15 | rings, |
| 16 | fillStyle: "", |
| 17 | strokeStyle: "", |
| 18 | lineWidth: 1, |
| 19 | font: "", |
| 20 | textAlign: "left", |
| 21 | globalAlpha: 1, |
| 22 | save: noop, |
| 23 | restore: noop, |
| 24 | beginPath: () => { |
| 25 | at = null; |
| 26 | }, |
| 27 | closePath: noop, |
| 28 | clip: noop, |
| 29 | rect: noop, |
| 30 | translate: noop, |
| 31 | rotate: noop, |
| 32 | moveTo: noop, |
| 33 | lineTo: noop, |
| 34 | fillRect: noop, |
| 35 | fillText: noop, |
| 36 | arc: (x: number, y: number) => { |
| 37 | at = { x, y }; |
| 38 | }, |
| 39 | fill: () => { |
| 40 | if (at) dots.push({ ...at, fill: ctx.fillStyle }); |
| 41 | }, |
| 42 | stroke: () => { |
| 43 | if (ctx.globalAlpha < 1) rings.push(ctx.strokeStyle); |
| 44 | }, |
| 45 | }; |
| 46 | return ctx; |
| 47 | } |
| 48 | |
| 49 | const map = { rows: ["....", "....", "....", "...."], tile: 100 }; |
| 50 | const box = { x: 0, y: 0, w: 400, h: 400 }; |
| 51 | const me = { id: "me", name: "Me", x: 50, y: 50, angle: 0, alive: true, hp: 100, mate: true }; |
| 52 | const body = (over: Record<string, unknown>) => ({ name: "B", y: 200, angle: 0, alive: true, hp: 100, mate: false, ...over }); |
| 53 | const draw = (players: unknown[], marks?: unknown[]) => { |
| 54 | const ctx = fakeContext(); |
| 55 | drawTopdown(ctx as never, map, { me, players: [me, ...players], shots: [] }, (p: unknown) => p, box, { marks, labels: false }); |
| 56 | return ctx; |
| 57 | }; |
| 58 | /** Body dots, left to right; the arrow that is you is not a dot. */ |
| 59 | const dots = (ctx: ReturnType<typeof fakeContext>) => [...ctx.dots].sort((a, b) => a.x - b.x).map((d) => d.fill); |
| 60 | |
| 61 | test("without `side`, a mate, an enemy and a fallen mate wear exactly today's colours", () => { |
| 62 | const ctx = draw([body({ id: "m", mate: true, x: 100 }), body({ id: "e", x: 200 }), body({ id: "d", mate: true, alive: false, x: 300 })]); |
| 63 | expect(dots(ctx)).toEqual(["#4fb3d9", "#e35d5b"]); |
| 64 | expect(draw([], [{ id: "e", x: 200, y: 200, angle: 0, mate: false, fade: 0.5 }]).rings).toEqual(["#e35d5b", "#e35d5b"]); |
| 65 | }); |
| 66 | |
| 67 | test("three enemy sides are three colours on the map, the same frame after frame", () => { |
| 68 | const three = [ |
| 69 | body({ id: "a", side: "map-red", x: 100 }), |
| 70 | body({ id: "b", side: "map-gold", x: 200 }), |
| 71 | body({ id: "c", side: "map-violet", x: 300 }), |
| 72 | ]; |
| 73 | const first = dots(draw(three)); |
| 74 | expect(new Set(first).size).toBe(3); |
| 75 | expect(first).not.toContain("#4fb3d9"); |
| 76 | expect(dots(draw([...three].reverse()))).toEqual(first); |
| 77 | // A last-seen ring wears its side's colour, not the default enemy's. |
| 78 | const ring = draw([], [{ id: "c", x: 300, y: 200, angle: 0, mate: false, side: "map-violet", fade: 0.5 }]).rings; |
| 79 | expect(ring[0]).toBe(first[2]); |
| 80 | }); |