quill/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
workbenchthis machine
Files 916ab8f51534ece7642ce68dca60094efb7fe94d
| 1 | /** |
| 2 | * The view angle belongs to the browser between snapshots, and the server |
| 3 | * gets it back only when it has something to say that we did not. |
| 4 | */ |
| 5 | |
| 6 | import { expect, test } from "bun:test"; |
| 7 | import { makeYaw, settle, shortWay, told, turn, SENT_TOLERANCE } from "../../static/engine/yaw.js"; |
| 8 | |
| 9 | const me = (angle: number, extra: Partial<{ id: string; alive: boolean }> = {}) => ({ |
| 10 | id: "p1", |
| 11 | alive: true, |
| 12 | angle, |
| 13 | ...extra, |
| 14 | }); |
| 15 | |
| 16 | // The server rounds an angle to a tenth of a radian on the way out. |
| 17 | const echoed = (angle: number) => Math.round(angle * 10) / 10; |
| 18 | |
| 19 | test("the first snapshot is where you are looking: there is no view of your own yet", () => { |
| 20 | const yaw = makeYaw(); |
| 21 | expect(yaw.ready).toBe(false); |
| 22 | expect(settle(yaw, me(1.4), 10)).toBeCloseTo(1.4, 6); |
| 23 | expect(yaw.ready).toBe(true); |
| 24 | }); |
| 25 | |
| 26 | test("a snapshot does not drag the camera back to the angle it was told", () => { |
| 27 | const yaw = makeYaw(); |
| 28 | settle(yaw, me(0), 10); |
| 29 | // A flick: the mouse moves at frame rate, and every angle is announced. |
| 30 | for (let i = 1; i <= 10; i++) { |
| 31 | turn(yaw, 0.12); |
| 32 | told(yaw, yaw.angle, 10 + i * 0.016); |
| 33 | } |
| 34 | expect(yaw.angle).toBeCloseTo(1.2, 6); |
| 35 | // The snapshot is the angle the server last heard — four frames ago. |
| 36 | settle(yaw, me(echoed(0.72)), 10.17); |
| 37 | expect(yaw.angle).toBeCloseTo(1.2, 6); |
| 38 | }); |
| 39 | |
| 40 | test("an angle we never sent is a correction, and is taken", () => { |
| 41 | const yaw = makeYaw(); |
| 42 | settle(yaw, me(0), 10); |
| 43 | told(yaw, 0, 10); |
| 44 | turn(yaw, 0.5); |
| 45 | told(yaw, 0.5, 10.05); |
| 46 | // The round starts and the match points everybody at the site. |
| 47 | settle(yaw, me(-2.1), 10.1); |
| 48 | expect(yaw.angle).toBeCloseTo(-2.1, 6); |
| 49 | }); |
| 50 | |
| 51 | test("an echo just inside the rounding is ours, one just outside is not", () => { |
| 52 | const near = makeYaw(); |
| 53 | settle(near, me(0), 10); |
| 54 | told(near, 0.5, 10); |
| 55 | turn(near, 0.4); |
| 56 | settle(near, me(0.5 + SENT_TOLERANCE / 2), 10.05); |
| 57 | expect(near.angle).toBeCloseTo(0.4, 6); |
| 58 | |
| 59 | const far = makeYaw(); |
| 60 | settle(far, me(0), 10); |
| 61 | told(far, 0.5, 10); |
| 62 | turn(far, 0.4); |
| 63 | settle(far, me(0.5 + SENT_TOLERANCE * 2), 10.05); |
| 64 | expect(far.angle).toBeCloseTo(0.5 + SENT_TOLERANCE * 2, 6); |
| 65 | }); |
| 66 | |
| 67 | test("an echo from a second ago has expired: only recent angles are ours", () => { |
| 68 | const yaw = makeYaw(); |
| 69 | settle(yaw, me(0), 10); |
| 70 | told(yaw, 0.5, 10); |
| 71 | turn(yaw, 0.4); |
| 72 | settle(yaw, me(0.5), 12); |
| 73 | expect(yaw.angle).toBeCloseTo(0.5, 6); |
| 74 | }); |
| 75 | |
| 76 | test("a client that has not spoken yet keeps what it has", () => { |
| 77 | const yaw = makeYaw(); |
| 78 | settle(yaw, me(0), 10); |
| 79 | turn(yaw, 0.8); |
| 80 | // No input has been sent between the two snapshots; the server can only be |
| 81 | // repeating what it already knew, so there is nothing here to take. |
| 82 | settle(yaw, me(0), 10.03); |
| 83 | expect(yaw.angle).toBeCloseTo(0.8, 6); |
| 84 | }); |
| 85 | |
| 86 | test("a respawn and a seat change both point you where the server points you", () => { |
| 87 | const respawn = makeYaw(); |
| 88 | settle(respawn, me(0, { alive: false }), 10); |
| 89 | told(respawn, 0, 10); |
| 90 | turn(respawn, 1); |
| 91 | settle(respawn, me(0, { alive: true }), 10.1); |
| 92 | expect(respawn.angle).toBeCloseTo(0, 6); |
| 93 | |
| 94 | const seat = makeYaw(); |
| 95 | settle(seat, me(0), 10); |
| 96 | told(seat, 0, 10); |
| 97 | turn(seat, 1); |
| 98 | settle(seat, { id: "p2", alive: true, angle: 0 }, 10.1); |
| 99 | expect(seat.angle).toBeCloseTo(0, 6); |
| 100 | }); |
| 101 | |
| 102 | test("the wrap is taken the short way round", () => { |
| 103 | expect(shortWay(3.0, -3.0)).toBeCloseTo(0.2831853, 6); |
| 104 | expect(shortWay(-3.0, 3.0)).toBeCloseTo(-0.2831853, 6); |
| 105 | // Which means an echo either side of π is still ours. |
| 106 | const yaw = makeYaw(); |
| 107 | settle(yaw, me(0), 10); |
| 108 | told(yaw, Math.PI - 0.01, 10); |
| 109 | turn(yaw, 0.3); |
| 110 | settle(yaw, me(-Math.PI + 0.01), 10.05); |
| 111 | expect(yaw.angle).toBeCloseTo(0.3, 6); |
| 112 | }); |
| 113 | |
| 114 | test("the sent log does not grow without bound", () => { |
| 115 | const yaw = makeYaw(); |
| 116 | for (let i = 0; i < 500; i++) told(yaw, i * 0.01, 10 + i * 0.05); |
| 117 | expect(yaw.sent.length).toBeLessThan(30); |
| 118 | }); |