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| 1 | /** |
| 2 | * Entity interpolation: a pure function of two samples and a time. |
| 3 | * |
| 4 | * What is checked here is what a browser cannot be asked about — that the |
| 5 | * body walks between the pair at the server's own speed, that a missed |
| 6 | * snapshot is carried exactly one interval and no further, that the turn is |
| 7 | * taken the short way round, and that a time between the pair never draws |
| 8 | * the body anywhere but between them. |
| 9 | */ |
| 10 | |
| 11 | import { expect, test } from "bun:test"; |
| 12 | import { arrive, bodyAt, delay, feed, GONE, LAG, LAG_MAX, LAG_MIN, makeTimeline, sample } from "../../static/engine/interp.js"; |
| 13 | |
| 14 | type Mark = { t: number; x: number; y: number; angle: number }; |
| 15 | const pair = (a: Mark, b: Mark) => [a, b]; |
| 16 | |
| 17 | const walk = pair({ t: 10, x: 100, y: 200, angle: 0 }, { t: 10.1, x: 120, y: 200, angle: 1 }); |
| 18 | |
| 19 | test("between the pair it walks at the speed the server moved it", () => { |
| 20 | expect(sample(walk, 10)).toMatchObject({ x: 100, y: 200 }); |
| 21 | expect(sample(walk, 10.05).x).toBeCloseTo(110, 6); |
| 22 | expect(sample(walk, 10.1)).toMatchObject({ x: 120, y: 200 }); |
| 23 | // Constant speed: equal steps of time are equal steps of distance, which |
| 24 | // is the whole difference from an exponential chase that never arrives. |
| 25 | const a = sample(walk, 10.02).x; |
| 26 | const b = sample(walk, 10.04).x; |
| 27 | const c = sample(walk, 10.06).x; |
| 28 | expect(b - a).toBeCloseTo(c - b, 6); |
| 29 | }); |
| 30 | |
| 31 | test("a time inside the pair is never a position outside it", () => { |
| 32 | const diagonal = pair({ t: 1, x: -30, y: 80, angle: 2 }, { t: 1.07, x: 45, y: -10, angle: -2 }); |
| 33 | for (let when = 1; when <= 1.07; when += 0.002) { |
| 34 | const at = sample(diagonal, when); |
| 35 | expect(at.x).toBeGreaterThanOrEqual(-30); |
| 36 | expect(at.x).toBeLessThanOrEqual(45); |
| 37 | expect(at.y).toBeGreaterThanOrEqual(-10); |
| 38 | expect(at.y).toBeLessThanOrEqual(80); |
| 39 | } |
| 40 | }); |
| 41 | |
| 42 | test("before the older sample it holds rather than running backwards", () => { |
| 43 | expect(sample(walk, 9.5)).toMatchObject({ x: 100, y: 200 }); |
| 44 | expect(sample(walk, 0)).toMatchObject({ x: 100, y: 200 }); |
| 45 | }); |
| 46 | |
| 47 | test("a missed snapshot is carried one interval and then held", () => { |
| 48 | // Half an interval late: half an interval of the pair's own velocity. |
| 49 | expect(sample(walk, 10.15).x).toBeCloseTo(130, 6); |
| 50 | // A whole one: exactly one more interval of it. |
| 51 | expect(sample(walk, 10.2).x).toBeCloseTo(140, 6); |
| 52 | // And never a step further, however long the silence lasts. |
| 53 | expect(sample(walk, 10.3).x).toBeCloseTo(140, 6); |
| 54 | expect(sample(walk, 30).x).toBeCloseTo(140, 6); |
| 55 | expect(sample(walk, 30).angle).toBeCloseTo(2, 6); |
| 56 | }); |
| 57 | |
| 58 | test("two samples at one instant are one sample", () => { |
| 59 | const still = pair({ t: 5, x: 7, y: 8, angle: 0.5 }, { t: 5, x: 7, y: 8, angle: 0.5 }); |
| 60 | expect(sample(still, 9)).toMatchObject({ x: 7, y: 8, angle: 0.5 }); |
| 61 | }); |
| 62 | |
| 63 | test("the turn is taken the short way round", () => { |
| 64 | const spin = pair({ t: 0, x: 0, y: 0, angle: 3.0 }, { t: 0.1, x: 0, y: 0, angle: -3.0 }); |
| 65 | // Not back through zero: onward past π, by a sixth of a radian or so. |
| 66 | expect(sample(spin, 0.05).angle).toBeCloseTo(3.0 + 0.2831853 / 2, 6); |
| 67 | const back = pair({ t: 0, x: 0, y: 0, angle: -3.0 }, { t: 0.1, x: 0, y: 0, angle: 3.0 }); |
| 68 | expect(sample(back, 0.05).angle).toBeCloseTo(-3.0 - 0.2831853 / 2, 6); |
| 69 | }); |
| 70 | |
| 71 | // ------------------------------------------------------------- the timeline |
| 72 | |
| 73 | const body = (id: string, x: number, y = 0, angle = 0) => ({ id, x, y, angle }); |
| 74 | |
| 75 | test("a body is drawn where the server says until there are two of it", () => { |
| 76 | const timeline = makeTimeline(); |
| 77 | const first = body("a", 50); |
| 78 | expect(bodyAt(timeline, first, 10)).toBe(first); |
| 79 | feed(timeline, "a", first, 10); |
| 80 | expect(bodyAt(timeline, first, 10.2)).toMatchObject({ x: 50, y: 0 }); |
| 81 | feed(timeline, "a", body("a", 60), 10.1); |
| 82 | expect(bodyAt(timeline, body("a", 60), 10.05).x).toBeCloseTo(55, 6); |
| 83 | }); |
| 84 | |
| 85 | test("each body keeps its own answer: one can be held while another is asked", () => { |
| 86 | const timeline = makeTimeline(); |
| 87 | feed(timeline, "a", body("a", 0), 1); |
| 88 | feed(timeline, "a", body("a", 10), 1.1); |
| 89 | feed(timeline, "b", body("b", 100), 1); |
| 90 | feed(timeline, "b", body("b", 110), 1.1); |
| 91 | const a = bodyAt(timeline, body("a", 10), 1.05); |
| 92 | const b = bodyAt(timeline, body("b", 110), 1.05); |
| 93 | expect(a.x).toBeCloseTo(5, 6); |
| 94 | expect(b.x).toBeCloseTo(105, 6); |
| 95 | }); |
| 96 | |
| 97 | test("a body that was out of sight starts again rather than sliding back", () => { |
| 98 | const timeline = makeTimeline(); |
| 99 | feed(timeline, "a", body("a", 0), 1); |
| 100 | feed(timeline, "a", body("a", 10), 1.1); |
| 101 | feed(timeline, "a", body("a", 900), 1.1 + GONE + 0.1); |
| 102 | expect(bodyAt(timeline, body("a", 900), 1.1 + GONE + 0.15).x).toBeCloseTo(900, 6); |
| 103 | }); |
| 104 | |
| 105 | test("a jump no one could have run is a respawn, not a walk", () => { |
| 106 | const timeline = makeTimeline(); |
| 107 | feed(timeline, "a", body("a", 0), 1); |
| 108 | feed(timeline, "a", body("a", 10), 1.1); |
| 109 | // A third of a second's running is 80-odd units; 600 is a teleport. |
| 110 | feed(timeline, "a", body("a", 610), 1.2); |
| 111 | expect(bodyAt(timeline, body("a", 610), 1.25).x).toBeCloseTo(610, 6); |
| 112 | }); |
| 113 | |
| 114 | test("a sample that arrives out of order is dropped", () => { |
| 115 | const timeline = makeTimeline(); |
| 116 | feed(timeline, "a", body("a", 0), 1); |
| 117 | feed(timeline, "a", body("a", 10), 1.1); |
| 118 | feed(timeline, "a", body("a", 999), 1.05); |
| 119 | expect(bodyAt(timeline, body("a", 10), 1.1).x).toBeCloseTo(10, 6); |
| 120 | }); |
| 121 | |
| 122 | test("the delay follows the rate the snapshots actually arrive at", () => { |
| 123 | const slow = makeTimeline(); |
| 124 | for (let i = 0; i < 60; i++) arrive(slow, 10 + i / 15); |
| 125 | const fast = makeTimeline(); |
| 126 | for (let i = 0; i < 60; i++) arrive(fast, 10 + i / 30); |
| 127 | expect(delay(slow)).toBeGreaterThan(delay(fast)); |
| 128 | expect(delay(slow)).toBeCloseTo((1 / 15) * LAG, 3); |
| 129 | // Thirty a second wants less of a delay, and both stay inside the bounds. |
| 130 | for (const d of [delay(slow), delay(fast)]) { |
| 131 | expect(d).toBeGreaterThanOrEqual(LAG_MIN); |
| 132 | expect(d).toBeLessThanOrEqual(LAG_MAX); |
| 133 | } |
| 134 | // A pause — a backgrounded tab, a reconnect — says nothing about the rate. |
| 135 | arrive(fast, 40); |
| 136 | expect(delay(fast)).toBeCloseTo(LAG_MIN, 3); |
| 137 | }); |
| 138 | |
| 139 | test("the moment being drawn is always bracketed by samples on hand", () => { |
| 140 | // Thirty snapshots a second, a frame every 16ms: the moment being drawn |
| 141 | // always falls between the two samples on hand, never before them. |
| 142 | const timeline = makeTimeline(); |
| 143 | let x = 0; |
| 144 | let last = { t: 0, x: 0 }; |
| 145 | for (let i = 0; i < 40; i++) { |
| 146 | const at = 10 + i / 30; |
| 147 | arrive(timeline, at); |
| 148 | x += 8; |
| 149 | feed(timeline, "a", body("a", x), at); |
| 150 | last = { t: at, x }; |
| 151 | if (i < 3) continue; |
| 152 | for (let f = 0; f < 2; f++) { |
| 153 | const now = at + f * 0.016; |
| 154 | const marks = timeline.bodies.get("a")!.marks as Mark[]; |
| 155 | const when = now - delay(timeline); |
| 156 | expect(when).toBeGreaterThanOrEqual(marks[0]!.t - 1e-9); |
| 157 | expect(when).toBeLessThanOrEqual(marks[marks.length - 1]!.t + 1e-9); |
| 158 | } |
| 159 | } |
| 160 | // And late is what late means: behind the newest word by the delay, which |
| 161 | // at eight units an interval is between one and two of them. |
| 162 | const drawn = bodyAt(timeline, body("a", last.x), last.t - delay(timeline)); |
| 163 | expect(last.x - drawn.x).toBeGreaterThan(0); |
| 164 | expect(last.x - drawn.x).toBeLessThan(20); |
| 165 | }); |
| 166 | |
| 167 | // --------------------------------------------- against the real simulation |