rook/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
workbenchthis machine
Files fc929c52f70a5ac50a58539dd3a4f5f52f763122
| 1 | /** |
| 2 | * The bot's aim (`engine/aim.ts`), once through a whole bot to prove the |
| 3 | * reaction gate is actually wired to the trigger and the cone to the barrel. |
| 4 | */ |
| 5 | |
| 6 | import { expect, test } from "bun:test"; |
| 7 | import { acquire, crossRate, emptyTrack, REACTION_MAX, REACTION_MIN } from "./engine/aim.ts"; |
| 8 | import { botThink } from "./bots.ts"; |
| 9 | import { newMatch, RUN_SPEED } from "./match.ts"; |
| 10 | import type { MatchState, Player } from "./state.ts"; |
| 11 | |
| 12 | const rolls = (...values: number[]) => { |
| 13 | let at = 0; |
| 14 | return () => values[at++ % values.length]!; |
| 15 | }; |
| 16 | |
| 17 | const facing = (state: MatchState): { bot: Player; prey: Player } => { |
| 18 | const bot = state.players.find((p) => p.side === "def")!; |
| 19 | const prey = state.players.find((p) => p.side === "atk")!; |
| 20 | // Nose to nose in the open, with nothing between them. |
| 21 | bot.x = 1200; |
| 22 | bot.y = 640; |
| 23 | prey.x = 1200 + 200; |
| 24 | prey.y = 640; |
| 25 | bot.angle = 0; |
| 26 | bot.input.angle = 0; |
| 27 | bot.weapon = "vandal"; |
| 28 | bot.ammo = 25; |
| 29 | return { bot, prey }; |
| 30 | }; |
| 31 | |
| 32 | const live = (): MatchState => { |
| 33 | const state = newMatch(4242); |
| 34 | state.phase = "live"; |
| 35 | state.clock = 100; |
| 36 | return state; |
| 37 | }; |
| 38 | |
| 39 | test("a bot that has just seen somebody does not shoot for a reaction", () => { |
| 40 | const state = live(); |
| 41 | const { bot } = facing(state); |
| 42 | let firstFire = -1; |
| 43 | for (let i = 0; i < 30 && firstFire < 0; i++) { |
| 44 | botThink(state, bot, 1 / 30); |
| 45 | state.now += 1 / 30; |
| 46 | if (bot.input.fire) firstFire = i / 30; |
| 47 | } |
| 48 | expect(firstFire).toBeGreaterThanOrEqual(REACTION_MIN); |
| 49 | expect(firstFire).toBeLessThanOrEqual(REACTION_MAX + 0.15); |
| 50 | }); |
| 51 | |
| 52 | test("a bot that has been tracking you is far tighter than one that just swung on", () => { |
| 53 | const state = live(); |
| 54 | const { bot, prey } = facing(state); |
| 55 | const truth = () => Math.atan2(prey.y - bot.y, prey.x - bot.x); |
| 56 | const spread: number[] = []; |
| 57 | for (let i = 0; i < 120; i++) { |
| 58 | botThink(state, bot, 1 / 30); |
| 59 | state.now += 1 / 30; |
| 60 | bot.angle = bot.input.angle; // the match loop's job, done by hand |
| 61 | spread.push(Math.abs(bot.angle - truth())); |
| 62 | } |
| 63 | const swing = Math.max(...spread.slice(0, 15)); |
| 64 | const held = Math.max(...spread.slice(80)); |
| 65 | expect(swing).toBeGreaterThan(held * 2); |
| 66 | expect(held).toBeLessThan(0.03); |
| 67 | }); |
| 68 | |
| 69 | test("a strafing target keeps a settled bot honest", () => { |
| 70 | const still = live(); |
| 71 | const a = facing(still); |
| 72 | const strafing = live(); |
| 73 | const b = facing(strafing); |
| 74 | let stillWorst = 0; |
| 75 | let strafeWorst = 0; |
| 76 | for (let i = 0; i < 180; i++) { |
| 77 | botThink(still, a.bot, 1 / 30); |
| 78 | botThink(strafing, b.bot, 1 / 30); |
| 79 | still.now += 1 / 30; |
| 80 | strafing.now += 1 / 30; |
| 81 | a.bot.angle = a.bot.input.angle; |
| 82 | b.bot.angle = b.bot.input.angle; |
| 83 | // One stands in the open; the other runs across the sight line. |
| 84 | b.prey.y = 640 + Math.sin(i / 8) * 90; |
| 85 | if (i > 60) { |
| 86 | stillWorst = Math.max(stillWorst, Math.abs(a.bot.angle - Math.atan2(a.prey.y - a.bot.y, a.prey.x - a.bot.x))); |
| 87 | strafeWorst = Math.max(strafeWorst, Math.abs(b.bot.angle - Math.atan2(b.prey.y - b.bot.y, b.prey.x - b.bot.x))); |
| 88 | } |
| 89 | } |
| 90 | expect(strafeWorst).toBeGreaterThan(stillWorst); |
| 91 | }); |
| 92 | |
| 93 | test("the aim is still deterministic in the state: one seed, one round", () => { |
| 94 | const play = (): number[] => { |
| 95 | const state = live(); |
| 96 | const { bot, prey } = facing(state); |
| 97 | const out: number[] = []; |
| 98 | for (let i = 0; i < 60; i++) { |
| 99 | botThink(state, bot, 1 / 30); |
| 100 | state.now += 1 / 30; |
| 101 | bot.angle = bot.input.angle; |
| 102 | prey.x = 1400 + i; |
| 103 | out.push(bot.angle, bot.input.fire ? 1 : 0); |
| 104 | } |
| 105 | return out; |
| 106 | }; |
| 107 | expect(play()).toEqual(play()); |
| 108 | }); |
| 109 | |
| 110 | test("a full run of speed is what the crossing term is measured against", () => { |
| 111 | expect(RUN_SPEED).toBeGreaterThan(0); |
| 112 | const track = emptyTrack(); |
| 113 | acquire(track, "t", 0, { x: 400, y: 0 }, rolls(0, 0.5)); |
| 114 | const rate = crossRate(track, { x: 0, y: 0 }, { x: 400, y: RUN_SPEED / 30 }, 1 / 30); |
| 115 | expect(rate / RUN_SPEED).toBeCloseTo(1, 3); |
| 116 | }); |