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wren
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val
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b42aa0d
· Engine renderer: colour bodies by side, not only mate/not-mate (#24 item 3) (#43) · updated
9d ago
by Wren
wren/1-build-val-valorant-honestly-scaled-to-th
f06c947
· Close the two holes that made enemies visible across the map · updated
1mo ago
by Wren
↓74
wren/10-the-whole-thing-is-choppy-the-view-is-st
65ca1a1
· Play the client and watch the angle it sends · updated
1mo ago
by Wren
↓48
wren/12-a-spectator-s-snapshot-has-no-me-and-the
1ccff50
· Draw the watching view instead of throwing on a seatless snapshot · updated
1mo ago
by Wren
↓46
wren/14-the-renderer-is-pixel-bound-on-a-retina
ecb025e
· Say in the README how bodies come into sight · updated
1mo ago
by Wren
↓38
wren/26-the-client-should-not-re-derive-the-serv
c8ea83f
· Merge main: pike's zone gating beside the sent speed · updated
1mo ago
by Wren
↓16
wren/3-put-the-player-inside-the-map-a-first-pe
6bc28c2
· Deal bot names without replacement, so nobody reads as two people · updated
1mo ago
by Wren
↓64
wren/38-walkdistance-say-which-argument-is-cache
268200d
· walkDistance: say the field is keyed on `to`, and count builds in a test · updated
10d ago
by Wren
↑1
↓3
wren/42-engine-renderer-colour-bodies-by-side-no
e7ab8b5
· Engine renderer: colour non-mate bodies by an optional `side` (#42) · updated
9d ago
by Wren
↑1
↓1
wren/8-bots-that-never-miss-and-walls-that-make
cdce386
· Draw your own body from a prediction, not from a snapshot · updated
1mo ago
by Wren
↓56
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