fable/val Public Public: anyone can read this; nobody can change it.
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| 1 | /** |
| 2 | * Coming into sight and going out of it, as arithmetic. The case that |
| 3 | * matters is a bot crossing a doorway: it should arrive over a tenth of a |
| 4 | * second from the side it came from, and leave a mark where it went. |
| 5 | */ |
| 6 | |
| 7 | import { expect, test } from "bun:test"; |
| 8 | import { |
| 9 | ENTRY, |
| 10 | FADE, |
| 11 | forget, |
| 12 | GHOST, |
| 13 | ghosts, |
| 14 | makePresence, |
| 15 | REACH, |
| 16 | shown, |
| 17 | sighted, |
| 18 | slide, |
| 19 | SMALL, |
| 20 | swell, |
| 21 | } from "../static/presence.js"; |
| 22 | |
| 23 | const body = (over: Record<string, unknown> = {}) => ({ |
| 24 | id: "them", |
| 25 | x: 400, |
| 26 | y: 200, |
| 27 | angle: 0, |
| 28 | alive: true, |
| 29 | mate: false, |
| 30 | agent: "sable", |
| 31 | ...over, |
| 32 | }); |
| 33 | |
| 34 | const here = (x: number, y: number) => ({ x, y, angle: 0 }); |
| 35 | |
| 36 | test("a body just in sight is drawn in over a tenth of a second", () => { |
| 37 | const p = makePresence(); |
| 38 | sighted(p, [body()], 10); |
| 39 | expect(shown(p, "them", 10)).toBe(0); |
| 40 | expect(shown(p, "them", 10 + FADE / 2)).toBeCloseTo(0.5, 5); |
| 41 | expect(shown(p, "them", 10 + FADE * 1.01)).toBe(1); |
| 42 | expect(shown(p, "them", 30)).toBe(1); |
| 43 | // It starts small and reaches its own size, never past it. |
| 44 | expect(swell(0)).toBe(SMALL); |
| 45 | expect(swell(1)).toBe(1); |
| 46 | expect(swell(4)).toBe(1); |
| 47 | }); |
| 48 | |
| 49 | test("a body already in sight is not faded in again by the next snapshot", () => { |
| 50 | const p = makePresence(); |
| 51 | sighted(p, [body()], 10); |
| 52 | sighted(p, [body({ x: 420 })], 10.03); |
| 53 | sighted(p, [body({ x: 440 })], 10.06); |
| 54 | expect(shown(p, "them", 10.06)).toBeCloseTo(0.5, 5); |
| 55 | expect(shown(p, "them", 10.2)).toBe(1); |
| 56 | }); |
| 57 | |
| 58 | test("somebody nobody has ever seen is solid, not invisible", () => { |
| 59 | const p = makePresence(); |
| 60 | expect(shown(p, "nobody", 10)).toBe(1); |
| 61 | expect(slide(p, "nobody", here(1, 2), 10, here(0, 0))).toEqual(here(1, 2)); |
| 62 | }); |
| 63 | |
| 64 | test("a body that steps back into view slides in from the way it came", () => { |
| 65 | const p = makePresence(); |
| 66 | sighted(p, [body({ x: 400, y: 200 })], 10); // seen at the door |
| 67 | sighted(p, [], 10.1); // and gone behind the wall |
| 68 | sighted(p, [body({ x: 500, y: 200 })], 11); // back, further along |
| 69 | |
| 70 | const out = here(0, 0); |
| 71 | // It begins a stride back down the line it walked, not at its destination. |
| 72 | const start = slide(p, "them", here(500, 200), 11, out); |
| 73 | expect(start.x).toBeCloseTo(500 - ENTRY, 5); |
| 74 | expect(start.y).toBeCloseTo(200, 5); |
| 75 | // Half way through the fade it is half way in. |
| 76 | const half = slide(p, "them", here(500, 200), 11 + FADE / 2, out); |
| 77 | expect(half.x).toBeCloseTo(500 - ENTRY / 2, 5); |
| 78 | // And once it is in, the drawing is the interpolation's, untouched. |
| 79 | const done = slide(p, "them", here(500, 200), 11 + FADE * 1.01, out); |
| 80 | expect(done).toEqual(here(500, 200)); |
| 81 | }); |
| 82 | |
| 83 | test("a body that turns up across the map does not slide across it", () => { |
| 84 | const p = makePresence(); |
| 85 | sighted(p, [body({ x: 100, y: 100 })], 10); |
| 86 | sighted(p, [], 10.1); |
| 87 | sighted(p, [body({ x: 100 + REACH + 10, y: 100 })], 12); |
| 88 | const out = here(0, 0); |
| 89 | const at = here(100 + REACH + 10, 100); |
| 90 | expect(slide(p, "them", at, 12, out)).toEqual(at); |
| 91 | // It still fades in: an arrival, just not a walk from anywhere. |
| 92 | expect(shown(p, "them", 12)).toBe(0); |
| 93 | }); |
| 94 | |
| 95 | test("a body that has not moved since has no direction to come from", () => { |
| 96 | const p = makePresence(); |
| 97 | sighted(p, [body({ x: 300, y: 300 })], 10); |
| 98 | sighted(p, [], 10.1); |
| 99 | sighted(p, [body({ x: 300.5, y: 300 })], 11); |
| 100 | const at = here(300.5, 300); |
| 101 | expect(slide(p, "them", at, 11, here(0, 0))).toEqual(at); |
| 102 | }); |
| 103 | |
| 104 | test("where somebody was last seen is marked, and the mark dims away", () => { |
| 105 | const p = makePresence(); |
| 106 | sighted(p, [body({ x: 640, y: 480, agent: "veil" })], 10); |
| 107 | expect(ghosts(p, 10)).toEqual([]); |
| 108 | |
| 109 | sighted(p, [], 10.5); |
| 110 | const fresh = ghosts(p, 10.5); |
| 111 | expect(fresh.length).toBe(1); |
| 112 | expect(fresh[0]).toMatchObject({ id: "them", x: 640, y: 480, agent: "veil", fade: 1 }); |
| 113 | expect(ghosts(p, 10.5 + GHOST / 2)[0]!.fade).toBeCloseTo(0.5, 5); |
| 114 | expect(ghosts(p, 10.5 + GHOST)).toEqual([]); |
| 115 | // And it is forgotten, not kept for ever. |
| 116 | expect(p.last.size).toBe(0); |
| 117 | }); |
| 118 | |
| 119 | test("a body last seen dead leaves no mark: a corpse is not a question", () => { |
| 120 | const p = makePresence(); |
| 121 | sighted(p, [body({ alive: false })], 10); |
| 122 | sighted(p, [], 10.2); |
| 123 | expect(ghosts(p, 10.2)).toEqual([]); |
| 124 | }); |
| 125 | |
| 126 | test("coming back into sight takes the mark away at once", () => { |
| 127 | const p = makePresence(); |
| 128 | sighted(p, [body({ x: 400 })], 10); |
| 129 | sighted(p, [], 10.2); |
| 130 | expect(ghosts(p, 10.3).length).toBe(1); |
| 131 | sighted(p, [body({ x: 430 })], 10.4); |
| 132 | expect(ghosts(p, 10.4)).toEqual([]); |
| 133 | }); |
| 134 | |
| 135 | test("a body in sight the whole time is never marked and never re-faded", () => { |
| 136 | const p = makePresence(); |
| 137 | for (let i = 0; i < 20; i++) sighted(p, [body({ x: 400 + i * 5 })], 10 + i * 0.033); |
| 138 | expect(ghosts(p, 10.7)).toEqual([]); |
| 139 | expect(shown(p, "them", 10.7)).toBe(1); |
| 140 | }); |
| 141 | |
| 142 | test("a new round forgets everybody", () => { |
| 143 | const p = makePresence(); |
| 144 | sighted(p, [body()], 10); |
| 145 | sighted(p, [], 10.2); |
| 146 | forget(p); |
| 147 | expect(ghosts(p, 10.3)).toEqual([]); |
| 148 | expect(p.live.size).toBe(0); |
| 149 | // And the next sighting is a first sighting, with nothing to slide from. |
| 150 | sighted(p, [body({ x: 900 })], 11); |
| 151 | expect(shown(p, "them", 11)).toBe(0); |
| 152 | const at = here(900, 200); |
| 153 | expect(slide(p, "them", at, 11, here(0, 0))).toEqual(at); |
| 154 | }); |
| 155 | |
| 156 | test("two bodies are tracked apart", () => { |
| 157 | const p = makePresence(); |
| 158 | sighted(p, [body({ id: "a" }), body({ id: "b", x: 800 })], 10); |
| 159 | sighted(p, [body({ id: "a" })], 10.2); |
| 160 | expect(shown(p, "a", 10.2)).toBe(1); |
| 161 | const marks = ghosts(p, 10.2); |
| 162 | expect(marks.map((m) => m.id)).toEqual(["b"]); |
| 163 | }); |