wren/val Public Public: anyone can read this; nobody can change it.
forked from benjivers/val
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Files b6659f7ce5f631d7b5dda87f8af0bd7d2e0a5b4f
| 1 | import { expect, test } from "bun:test"; |
| 2 | import { runBots } from "./bots.ts"; |
| 3 | import { |
| 4 | aliveOn, |
| 5 | buyAbility, |
| 6 | buyShield, |
| 7 | buyWeapon, |
| 8 | DEFUSE_CHECKPOINT, |
| 9 | DEFUSE_TIME, |
| 10 | FUSE_TIME, |
| 11 | makePlayer, |
| 12 | newMatch, |
| 13 | PLANT_TIME, |
| 14 | ROUND_TIME, |
| 15 | setInput, |
| 16 | SWAP_AFTER, |
| 17 | tick, |
| 18 | visible, |
| 19 | WIN_ROUNDS, |
| 20 | } from "./match.ts"; |
| 21 | import { siteCentre, spawnCells, wallBetween } from "./map.ts"; |
| 22 | import type { MatchState, Player } from "./state.ts"; |
| 23 | |
| 24 | const live = (seed = 5): MatchState => { |
| 25 | const state = newMatch(seed); |
| 26 | state.phase = "live"; |
| 27 | state.clock = ROUND_TIME; |
| 28 | return state; |
| 29 | }; |
| 30 | const atk = (state: MatchState): Player[] => state.players.filter((p) => p.side === "atk"); |
| 31 | const def = (state: MatchState): Player[] => state.players.filter((p) => p.side === "def"); |
| 32 | const run = (state: MatchState, seconds: number): void => { |
| 33 | for (let i = 0; i < Math.round(seconds * 30); i++) tick(state, 1 / 30); |
| 34 | }; |
| 35 | |
| 36 | /** Put a carrier on a site with the spike, everyone else out of the way. */ |
| 37 | function onSite(state: MatchState): Player { |
| 38 | const spot = siteCentre("A"); |
| 39 | const carrier = atk(state)[0]!; |
| 40 | for (const player of state.players) { |
| 41 | player.spike = false; |
| 42 | player.x = 1200; |
| 43 | player.y = 1320; |
| 44 | } |
| 45 | carrier.spike = true; |
| 46 | carrier.x = spot.x; |
| 47 | carrier.y = spot.y; |
| 48 | state.spike = { carried: carrier.id, x: spot.x, y: spot.y, planted: false, fuse: 0, site: null, defuse: 0, checkpoint: 0 }; |
| 49 | return carrier; |
| 50 | } |
| 51 | |
| 52 | test("a match starts in the buy phase with ten seats and a spike carrier", () => { |
| 53 | const state = newMatch(1); |
| 54 | expect(state.players.length).toBe(10); |
| 55 | expect(atk(state).length).toBe(5); |
| 56 | expect(def(state).length).toBe(5); |
| 57 | expect(state.phase).toBe("buy"); |
| 58 | expect(state.players.some((p) => p.spike)).toBe(true); |
| 59 | expect(state.players.every((p) => p.credits === 800)).toBe(true); |
| 60 | }); |
| 61 | |
| 62 | test("planting takes four seconds of standing on a site and arms the fuse", () => { |
| 63 | const state = live(); |
| 64 | const carrier = onSite(state); |
| 65 | carrier.input.use = true; |
| 66 | run(state, PLANT_TIME - 1); |
| 67 | expect(state.spike.planted).toBe(false); |
| 68 | run(state, 1.2); |
| 69 | expect(state.spike.planted).toBe(true); |
| 70 | expect(state.spike.site).toBe("A"); |
| 71 | expect(Math.round(state.spike.fuse)).toBeLessThanOrEqual(FUSE_TIME); |
| 72 | // The plant pays the attacking team and charges the planter's ult. |
| 73 | expect(atk(state).every((p) => p.credits >= 800 + 300)).toBe(true); |
| 74 | expect(carrier.ult).toBeGreaterThan(0); |
| 75 | }); |
| 76 | |
| 77 | test("a plant off a site does nothing at all", () => { |
| 78 | const state = live(); |
| 79 | const carrier = onSite(state); |
| 80 | carrier.x = 1200; |
| 81 | carrier.y = 1320; // attacker spawn, not a site |
| 82 | carrier.input.use = true; |
| 83 | run(state, PLANT_TIME + 2); |
| 84 | expect(state.spike.planted).toBe(false); |
| 85 | }); |
| 86 | |
| 87 | test("a defuse killed at the half way mark leaves the checkpoint for the next defender", () => { |
| 88 | const state = live(); |
| 89 | const carrier = onSite(state); |
| 90 | carrier.input.use = true; |
| 91 | run(state, PLANT_TIME + 0.2); |
| 92 | expect(state.spike.planted).toBe(true); |
| 93 | carrier.input.use = false; |
| 94 | |
| 95 | const first = def(state)[0]!; |
| 96 | first.x = state.spike.x; |
| 97 | first.y = state.spike.y; |
| 98 | first.input.use = true; |
| 99 | run(state, DEFUSE_CHECKPOINT + 0.2); |
| 100 | expect(state.spike.checkpoint).toBe(DEFUSE_CHECKPOINT); |
| 101 | expect(state.spike.defuse).toBeGreaterThanOrEqual(DEFUSE_CHECKPOINT); |
| 102 | |
| 103 | // He dies here. The defuse falls back to the checkpoint, not to zero. |
| 104 | first.hp = 1; |
| 105 | first.alive = false; |
| 106 | first.deaths += 1; |
| 107 | state.spike.defuse = state.spike.checkpoint; |
| 108 | expect(state.spike.defuse).toBe(DEFUSE_CHECKPOINT); |
| 109 | |
| 110 | const second = def(state)[1]!; |
| 111 | second.x = state.spike.x; |
| 112 | second.y = state.spike.y; |
| 113 | second.input.use = true; |
| 114 | // Half a defuse is left, so well under the full seven seconds finishes it. |
| 115 | run(state, DEFUSE_TIME - DEFUSE_CHECKPOINT + 0.3); |
| 116 | expect(state.phase).toBe("end"); |
| 117 | expect(state.events.some((e) => e.text.includes("defused"))).toBe(true); |
| 118 | }); |
| 119 | |
| 120 | test("an interrupted defuse before the checkpoint starts again from nothing", () => { |
| 121 | const state = live(); |
| 122 | const carrier = onSite(state); |
| 123 | carrier.input.use = true; |
| 124 | run(state, PLANT_TIME + 0.2); |
| 125 | carrier.input.use = false; |
| 126 | const defender = def(state)[0]!; |
| 127 | defender.x = state.spike.x; |
| 128 | defender.y = state.spike.y; |
| 129 | defender.input.use = true; |
| 130 | run(state, 2); |
| 131 | expect(state.spike.defuse).toBeGreaterThan(1.5); |
| 132 | defender.input.use = false; |
| 133 | run(state, 0.2); |
| 134 | expect(state.spike.defuse).toBe(0); |
| 135 | expect(state.spike.checkpoint).toBe(0); |
| 136 | }); |
| 137 | |
| 138 | test("the spike detonating wins the round for the attackers", () => { |
| 139 | const state = live(); |
| 140 | const carrier = onSite(state); |
| 141 | carrier.input.use = true; |
| 142 | run(state, PLANT_TIME + 0.2); |
| 143 | carrier.input.use = false; |
| 144 | state.spike.fuse = 1; |
| 145 | run(state, 1.5); |
| 146 | expect(state.phase).toBe("end"); |
| 147 | expect(state.score[state.attackers]).toBe(1); |
| 148 | }); |
| 149 | |
| 150 | test("time running out with no plant is a defence win, but the clock stops mattering once it is down", () => { |
| 151 | const timeout = live(); |
| 152 | timeout.clock = 0.5; |
| 153 | run(timeout, 1); |
| 154 | expect(timeout.phase).toBe("end"); |
| 155 | expect(timeout.score[timeout.attackers]).toBe(0); |
| 156 | |
| 157 | const planted = live(); |
| 158 | const carrier = onSite(planted); |
| 159 | carrier.input.use = true; |
| 160 | run(planted, PLANT_TIME + 0.2); |
| 161 | carrier.input.use = false; |
| 162 | planted.clock = 0.2; |
| 163 | run(planted, 1); |
| 164 | expect(planted.phase).toBe("live"); |
| 165 | }); |
| 166 | |
| 167 | test("eliminating a team ends the round, and a planted spike still wins it", () => { |
| 168 | const wipe = live(); |
| 169 | for (const player of def(wipe)) player.alive = false; |
| 170 | run(wipe, 0.1); |
| 171 | expect(wipe.phase).toBe("end"); |
| 172 | expect(wipe.score[wipe.attackers]).toBe(1); |
| 173 | |
| 174 | const traded = live(); |
| 175 | const carrier = onSite(traded); |
| 176 | carrier.input.use = true; |
| 177 | run(traded, PLANT_TIME + 0.2); |
| 178 | for (const player of atk(traded)) player.alive = false; |
| 179 | run(traded, 0.1); |
| 180 | // Everyone is dead but the spike is armed: the round is not over yet. |
| 181 | expect(traded.phase).toBe("live"); |
| 182 | }); |
| 183 | |
| 184 | test("a buy is refused server-side when the credits are not there", () => { |
| 185 | const state = newMatch(2); |
| 186 | const player = state.players[0]!; |
| 187 | player.agent = "ember"; |
| 188 | player.credits = 800; |
| 189 | expect(buyWeapon(state, player, "vandal")).toBe(false); |
| 190 | expect(player.weapon).toBe("classic"); |
| 191 | expect(buyWeapon(state, player, "ghost")).toBe(true); |
| 192 | expect(player.credits).toBe(300); |
| 193 | expect(buyShield(state, player, "heavy")).toBe(false); |
| 194 | // 250 for the flash leaves fifty, and fifty buys nothing. |
| 195 | expect(buyAbility(state, player, "c")).toBe(true); |
| 196 | expect(player.credits).toBe(50); |
| 197 | expect(buyAbility(state, player, "c")).toBe(false); |
| 198 | expect(buyAbility(state, player, "q")).toBe(false); |
| 199 | // And nothing is for sale once the round is live. |
| 200 | player.credits = 9000; |
| 201 | state.phase = "live"; |
| 202 | expect(buyWeapon(state, player, "vandal")).toBe(false); |
| 203 | }); |
| 204 | |
| 205 | test("a basic is bought by the charge and never past its limit", () => { |
| 206 | const state = newMatch(2); |
| 207 | const player = state.players.find((p) => p.agent === "veil")!; |
| 208 | player.credits = 9000; |
| 209 | expect(buyAbility(state, player, "c")).toBe(true); |
| 210 | expect(buyAbility(state, player, "c")).toBe(true); |
| 211 | expect(player.charges.c).toBe(2); |
| 212 | expect(buyAbility(state, player, "c")).toBe(false); |
| 213 | expect(buyAbility(state, player, "e")).toBe(false); |
| 214 | expect(buyAbility(state, player, "x")).toBe(false); |
| 215 | }); |
| 216 | |
| 217 | test("sides swap after twelve rounds and a thirteenth round wins the match", () => { |
| 218 | const state = newMatch(4); |
| 219 | const started = state.attackers; |
| 220 | state.round = SWAP_AFTER; |
| 221 | state.phase = "live"; |
| 222 | state.score[started] = WIN_ROUNDS - 2; |
| 223 | for (const player of def(state)) player.alive = false; |
| 224 | run(state, 0.1); |
| 225 | expect(state.phase).toBe("end"); |
| 226 | run(state, 6); |
| 227 | expect(state.round).toBe(SWAP_AFTER + 1); |
| 228 | expect(state.attackers).not.toBe(started); |
| 229 | // One more round, taken by whoever now attacks the old defenders' side. |
| 230 | const winners = state.attackers === started ? started : state.attackers; |
| 231 | state.phase = "live"; |
| 232 | state.score[started] = WIN_ROUNDS - 1; |
| 233 | for (const player of state.players) if (player.team !== started) player.alive = false; |
| 234 | run(state, 0.1); |
| 235 | expect(state.score[started]).toBe(WIN_ROUNDS); |
| 236 | expect(state.phase).toBe("over"); |
| 237 | expect(state.result).toContain(`${started} win`); |
| 238 | expect(winners.length).toBeGreaterThan(0); |
| 239 | }); |
| 240 | |
| 241 | test("an ended match never parks: it shows the result and starts a fresh one", () => { |
| 242 | const state = newMatch(6); |
| 243 | state.phase = "live"; |
| 244 | state.score[state.attackers] = WIN_ROUNDS - 1; |
| 245 | for (const player of def(state)) player.alive = false; |
| 246 | run(state, 0.1); |
| 247 | expect(state.phase).toBe("over"); |
| 248 | expect(state.result).not.toBe(null); |
| 249 | run(state, 13); |
| 250 | expect(state.phase).toBe("buy"); |
| 251 | expect(state.round).toBe(1); |
| 252 | expect(state.score).toEqual({ red: 0, blue: 0 }); |
| 253 | expect(state.result).toBe(null); |
| 254 | expect(state.players.length).toBe(10); |
| 255 | }); |
| 256 | |
| 257 | test("line of sight is the server's answer: a smoke hides an enemy in the open", () => { |
| 258 | const state = live(); |
| 259 | const viewer = atk(state)[0]!; |
| 260 | const enemy = def(state)[0]!; |
| 261 | viewer.x = 1200; |
| 262 | viewer.y = 1320; |
| 263 | enemy.x = 1200; |
| 264 | enemy.y = 1000; |
| 265 | expect(visible(state, viewer, enemy)).toBe(true); |
| 266 | state.zones.push({ |
| 267 | id: 99, kind: "smoke", owner: "x", side: "def", x: 1200, y: 1160, r: 150, |
| 268 | life: 8, fuse: 0, beat: 0, pulses: 0, damage: 0, blocks: true, solid: false, |
| 269 | }); |
| 270 | expect(visible(state, viewer, enemy)).toBe(false); |
| 271 | // A revealed enemy is seen through anything; so is a team mate. |
| 272 | enemy.revealed = 2; |
| 273 | expect(visible(state, viewer, enemy)).toBe(true); |
| 274 | }); |
| 275 | |
| 276 | test("a wall hides two players from each other, and open floor does not", () => { |
| 277 | const state = live(); |
| 278 | const viewer = atk(state)[0]!; |
| 279 | const enemy = def(state)[0]!; |
| 280 | viewer.blind = 0; |
| 281 | enemy.revealed = 0; |
| 282 | // Either side of the block between A site and the middle of the map. |
| 283 | viewer.x = 400; |
| 284 | viewer.y = 400; |
| 285 | enemy.x = 1200; |
| 286 | enemy.y = 400; |
| 287 | expect(wallBetween(viewer, enemy)).toBe(true); |
| 288 | expect(visible(state, viewer, enemy)).toBe(false); |
| 289 | // The same two down the open back corridor, with nothing in between. |
| 290 | viewer.x = 400; |
| 291 | viewer.y = 1400; |
| 292 | enemy.x = 1000; |
| 293 | enemy.y = 1400; |
| 294 | expect(wallBetween(viewer, enemy)).toBe(false); |
| 295 | expect(visible(state, viewer, enemy)).toBe(true); |
| 296 | }); |
| 297 | |
| 298 | test("no spawn can see a spawn: mid is staggered, not a corridor", () => { |
| 299 | for (const from of spawnCells("atk")) |
| 300 | for (const to of spawnCells("def")) expect(wallBetween(from, to)).toBe(true); |
| 301 | }); |
| 302 | |
| 303 | test("a dead player watches through the team, never through walls", () => { |
| 304 | const state = live(); |
| 305 | const viewer = atk(state)[0]!; |
| 306 | const mate = atk(state)[1]!; |
| 307 | const enemy = def(state)[0]!; |
| 308 | for (const player of atk(state)) { |
| 309 | player.alive = false; |
| 310 | player.x = 400; |
| 311 | player.y = 400; |
| 312 | } |
| 313 | enemy.revealed = 0; |
| 314 | enemy.x = 1000; |
| 315 | enemy.y = 1400; |
| 316 | // Every attacker is dead: the enemy across the map is nobody's to see. |
| 317 | expect(visible(state, viewer, enemy)).toBe(false); |
| 318 | // One team mate alive with a sight line, and the dead player sees it too. |
| 319 | mate.alive = true; |
| 320 | mate.x = 400; |
| 321 | mate.y = 1400; |
| 322 | expect(visible(state, viewer, enemy)).toBe(true); |
| 323 | // That team mate behind a wall takes the vision away again. |
| 324 | mate.x = 400; |
| 325 | mate.y = 400; |
| 326 | expect(visible(state, viewer, enemy)).toBe(false); |
| 327 | }); |
| 328 | |
| 329 | test("a blinded player sees nothing", () => { |
| 330 | const state = live(); |
| 331 | const viewer = atk(state)[0]!; |
| 332 | const enemy = def(state)[0]!; |
| 333 | viewer.x = 1200; |
| 334 | viewer.y = 1320; |
| 335 | enemy.x = 1200; |
| 336 | enemy.y = 1000; |
| 337 | viewer.blind = 1.4; |
| 338 | expect(visible(state, viewer, enemy)).toBe(false); |
| 339 | }); |
| 340 | |
| 341 | test("a killed carrier drops the spike where they fell", () => { |
| 342 | const state = live(); |
| 343 | const carrier = onSite(state); |
| 344 | const killer = def(state)[0]!; |
| 345 | killer.x = carrier.x + 40; |
| 346 | killer.y = carrier.y; |
| 347 | killer.angle = Math.PI; |
| 348 | killer.weapon = "operator"; |
| 349 | killer.input.fire = true; |
| 350 | run(state, 1); |
| 351 | if (!carrier.alive) { |
| 352 | expect(state.spike.carried).toBe(null); |
| 353 | expect(Math.hypot(state.spike.x - carrier.x, state.spike.y - carrier.y)).toBeLessThan(80); |
| 354 | } |
| 355 | expect(state.shots.length + state.events.length).toBeGreaterThan(0); |
| 356 | }); |
| 357 | |
| 358 | test("bots play the round: they buy, they take a site and they use their kit", () => { |
| 359 | const state = newMatch(42); |
| 360 | let casts = 0; |
| 361 | let rounds = 0; |
| 362 | for (let i = 0; i < 30 * 60 * 6; i++) { |
| 363 | runBots(state, 1 / 30); |
| 364 | tick(state, 1 / 30); |
| 365 | casts += state.zones.length > 0 ? 1 : 0; |
| 366 | if (state.round > rounds) rounds = state.round; |
| 367 | } |
| 368 | expect(rounds).toBeGreaterThan(1); |
| 369 | expect(state.score.red + state.score.blue).toBeGreaterThan(1); |
| 370 | // Something was on the map: smokes, flashes, mollies, walls. |
| 371 | expect(casts).toBeGreaterThan(100); |
| 372 | // And somebody bought a real gun with the credits they won. |
| 373 | expect(state.players.some((p) => p.weapon !== "classic")).toBe(true); |
| 374 | expect(aliveOn(state, "atk").length + aliveOn(state, "def").length).toBeGreaterThan(0); |
| 375 | }); |
| 376 | |
| 377 | |
| 378 | test("no match ever has two players with the same name", () => { |
| 379 | // The kill feed, the round log and the scoreboard all address people by |
| 380 | // name; two Kits read as a team kill this game cannot have. A thousand |
| 381 | // rosters, no collision. |
| 382 | for (let seed = 0; seed < 1000; seed++) { |
| 383 | const names = newMatch(seed).players.map((p) => p.name); |
| 384 | expect(names.length).toBe(10); |
| 385 | expect(new Set(names).size).toBe(10); |
| 386 | } |
| 387 | }); |
| 388 | |
| 389 | test("a seat made on its own still gets a name of its own", () => { |
| 390 | const state = newMatch(1234); |
| 391 | const names = new Set<string>(); |
| 392 | for (const team of ["red", "blue"] as const) |
| 393 | for (let i = 0; i < 5; i++) names.add(makePlayer(state, team, i).name); |
| 394 | expect(names.size).toBe(10); |
| 395 | }); |
| 396 | |
| 397 | test("an aim angle from a client is kept in range, not taken as given", () => { |
| 398 | const state = newMatch(9); |
| 399 | const player = state.players[0]!; |
| 400 | setInput(player, { angle: 99999 }); |
| 401 | expect(player.input.angle).toBeGreaterThanOrEqual(-Math.PI); |
| 402 | expect(player.input.angle).toBeLessThanOrEqual(Math.PI); |
| 403 | // A plain, already-sane angle is unchanged in any way that matters. |
| 404 | setInput(player, { angle: 1.2 }); |
| 405 | expect(player.input.angle).toBeCloseTo(1.2, 9); |
| 406 | }); |
| 407 | |
| 408 | test("the deal is the seeded shuffle, so the same match replays the same", () => { |
| 409 | expect(newMatch(77).players.map((p) => p.name)).toEqual(newMatch(77).players.map((p) => p.name)); |
| 410 | expect(newMatch(77).players.map((p) => p.name)).not.toEqual(newMatch(78).players.map((p) => p.name)); |
| 411 | }); |